Wyatt Johnson
  1. Characters

Wyatt Johnson

Sheriff

STATS

Attributes

  • Strength (STR): 60
  • Constitution (CON): 70
  • Size (SIZ): 65
  • Intelligence (INT): 60
  • Power (POW): 50
  • Dexterity (DEX): 60
  • Charisma (CHA): 50
  • Education (EDU): 70

Hit Points (HP): 14

Willpower Points (WP): 10

Damage Bonus (DB): None

Move: 8


Skills

  • Gunfighter (Revolver): 70%
  • Ride: 60%
  • First Aid: 50%
  • Law: 80%
  • Intimidate: 55%
  • Persuade: 45%
  • Spot Hidden: 40%
  • Survival (Wilderness): 50%
  • Commerce (Basic Knowledge of Trade & Goods): 40%

Weapons

  • Revolver (Colt Peacemaker, 6-shot): Damage: 1d10+1, Range: 30 yards, Load: 6
  • Knife (for close quarters): Damage: 1d4+1

Equipment

  • Revolver & Ammunition
  • Knife
  • Sheriff’s Badge (now a relic of his past)
  • Map of the surrounding areas (including Fort Carrig)
  • Simple, worn-out clothes suitable for travel and hard work
  • A ledger book for inventory and store plans
  • Basic tools for a general goods store (scales, chalk, paper, pens)
  • Boots and a hat typical of a Western sheriff

Backstory & Personality

Wyatt Johnson spent many years as a sheriff, enforcing the law in the rough-and-tumble towns of the Unclaimed Territories. Known for his no-nonsense attitude and fair-minded approach, he kept the peace by any means necessary, but over the years, the constant violence and death left him disillusioned with the life of a lawman. After a particularly brutal standoff that took the life of a friend, Wyatt retired from the sheriff's office and decided to move on to Fort Carrig.

Wyatt plans to open a general goods store to make an honest living, though he finds the transition difficult. His experience with violence and law gives him a wealth of practical knowledge, but he’s not a businessman at heart. 

Title
Sheriff