Attributes
- Strength (STR): 60
- Constitution (CON): 70
- Size (SIZ): 65
- Intelligence (INT): 60
- Power (POW): 50
- Dexterity (DEX): 60
- Charisma (CHA): 50
- Education (EDU): 70
Hit Points (HP): 14
Willpower Points (WP): 10
Damage Bonus (DB): None
Move: 8
Skills
- Gunfighter (Revolver): 70%
- Ride: 60%
- First Aid: 50%
- Law: 80%
- Intimidate: 55%
- Persuade: 45%
- Spot Hidden: 40%
- Survival (Wilderness): 50%
- Commerce (Basic Knowledge of Trade & Goods): 40%
Weapons
- Revolver (Colt Peacemaker, 6-shot): Damage: 1d10+1, Range: 30 yards, Load: 6
- Knife (for close quarters): Damage: 1d4+1
Equipment
- Revolver & Ammunition
- Knife
- Sheriff’s Badge (now a relic of his past)
- Map of the surrounding areas (including Fort Carrig)
- Simple, worn-out clothes suitable for travel and hard work
- A ledger book for inventory and store plans
- Basic tools for a general goods store (scales, chalk, paper, pens)
- Boots and a hat typical of a Western sheriff
Backstory & Personality
Wyatt Johnson spent many years as a sheriff, enforcing the law in the rough-and-tumble towns of the Unclaimed Territories. Known for his no-nonsense attitude and fair-minded approach, he kept the peace by any means necessary, but over the years, the constant violence and death left him disillusioned with the life of a lawman. After a particularly brutal standoff that took the life of a friend, Wyatt retired from the sheriff's office and decided to move on to Fort Carrig.
Wyatt plans to open a general goods store to make an honest living, though he finds the transition difficult. His experience with violence and law gives him a wealth of practical knowledge, but he’s not a businessman at heart.