1. Journals

Solving Problems in Everlife

Session

Everlife

We head to the Guild hall and see that the undead are avoiding it. We then see a group of six people in the guild hall upstairs.  Maud recognizes them as townsfolk.  Then Berdyn sees the glistening strands coming out of the hall and into a nearby small home, this is an Ooblex trap!

Berdyn cuts some of the strands, and the Ooblex flees down the small house’s privy.  We descend into the sewers through the secret passage in the guild hall. We chase it down, and fight it. After casting a confusion on Berdyn, it uses a dimension door to flee. We continue to chase it, and it confuses Berdyn again.  Finally we defeat it.

We return to the guild hall and find three bodies, two of which are dead for a few weeks, but one was only dead a few days. We suspect that they may have come in from out of town.

We don’t find any other bodies, and in the house we find a number of valuables, including a new set of sending stones, two pearls carved with the eye of Boccob. We surmise that the Ooblex may be trading with the Ghasts, it drains the memories and the Ghasts get the meat.  That’s ominous. 

We collect the treasure and head over to a nearby warehouse, collecting weapons and armor for the Spire.

We return to the Spire, and drop off the weapons. We tell Michael that the creature was dealt with, and that we found the missing scout, dead by the Ooblex.  We hand Michael one half of the Boccob sending stones, Simon holds onto the second one.

We head back out, now looking to the Northeast of the city for a creature that has a necrotic bite, and is killing people and animals.

We fight a sorrowsworn known as the Hungry.  They drink the victim’s screams.  In dim light or darkness, it is hard to hurt. It can grapple and do damage. Simon casts daylight on his sword, and it is easier to hit.

We defeat it, but it almost murders Simon, enraged to terrible attacks when it sees healing performed.

We then move on to the prison, exploring it further, clearing it out. Inside the Prison, we find an area they referred to as the Pit.  This is an oubliette, a bunch of cells surrounding a pit going 40 feet down, with a single tower in the center. 

We see a little girl in here, maybe 12 years old. As we approach her, Berdyn realizes that there is something off.  We realize she is speaking using natural Tongues, and we all understood her in our own language. 

It turns out she is a polymorphed Grey Slaad, and pulls out a greatsword.  She flies out over the pit, and throws fireballs at us.  We scramble to hit it, but unfortunately the flight makes things difficult.  Simon jumps across the pit and grapples the Slaad, while others pepper it with ranged attacks.  Eventually, the Grey Slaad plane shifts, likely back to Limbo, and Simon falls 30 feet to the ground. We recover, and leave the jail. 

We spend a bit of time exploring some warehouses and taking items out of them, mostly foodstuffs. But we do find something interesting.  In a crate marked “Baskets”, there is two boxes hidden in them, with strong arcane locked padlocks. We manage to open one, and discover inside are ten iron bars, with SouthSpire marks on them.  This is some of the smuggled metals from Ferin Goldbringer, through White Star warehouses.  We decide to take the other box that hasn’t been opened and store it somewhere safe, we decide it will be Frostfang’s Lair.

Simon and Codex make their way to the Pyre with Bale, and work the rest of the day sanctifying and immolating the dead.  Berdyn and Maud head out to the Spire and brief Michael on progress. All that is left is the Ghast nest.

We rest at the Spire.