Ability | Type | Parent | Tags | |
---|---|---|---|---|
PACK DYNAMICS (•••, ••••, OR •••••) | Advantage | Merits |
|
|
Parkour (• to •••••, Style) | Advantage | Merits |
|
|
Patient (•) | Advantage | Merits |
|
|
Plausible Deniability (••••) | Advantage | Merits |
|
|
Police Tactics (• to •••; Style) | Advantage | Merits |
|
|
Potent Nimbus (• or ••) | Advantage | Merits |
|
|
Potent Resonance (••) | Advantage | Merits |
|
|
Prelacy (Style, • to ••••) | Advantage | Merits |
|
|
Producer (•) | Advantage | Merits |
|
|
Professional Training (• to •••••) | Advantage | Merits |
|
|
Protected (••) | Advantage | Merits |
|
|
Psychokinesis (••• or •••••) | Advantage | Merits |
|
|
Psychometry (•••) | Advantage | Merits |
|
|
Pusher (•) | Advantage | Merits |
|
|
Quick Draw (•) | Advantage | Merits |
|
|