Always read the fine print.
Abilities
Gift
ALL DOORS LOCKED (HONOR) - Gift
No matter where the prey runs, this Facet ensures that they can only cross a threshold if the hunter wills it so.
Cost: 1 Essence
Action: Instant
Duration: 1 scene
This Facet affects all of the doors, windows, and other entryways in a building or vehicle that the Uratha is touching or is inside. The Uratha becomes immediately aware of all such doorways, where they are, and whether they are open or closed. With a mere thought, he can seal or open any of them, including locking them fast if so desired. This Facet is often used to channel panicked prey in the direction that the werewolf desires, or prevent them from easily escaping a structure. It also finds use when the Uratha simply wants to open all the doors in a building and walk through unobstructed.
BINDING OATH (••) - Gift
The world is a network of favors, dominance, and sub- mission. With this Facet, the Elodoth can strengthen those ties with Essence.
Cost: 1 Essence
Dice Pool: Resolve + Persuasion + Honor versus Resolve + Primal Urge
Action: Contested
Duration: 1 month
The Elodoth can use this Facet as part of a binding oath
on an agreement between two parties. He may be one of the agreeing parties, or may oversee the pact for others. Sealing the oath requires a symbolic act from those swearing to it — such as signing a document or cutting palms and shaking hands. Usually this oath is voluntarily taken but, when an Elodoth attempts to trick another into such an agreement, the victim of the subterfuge subconsciously attempts to resist the roll.
Roll Results
Dramatic Failure: The Elodoth’s will is not strong enough to bind the oath, and breaking it proves the strength of those whom he would have chained. The first party to break the oath regains two spent Willpower points.
Failure: The Elodoth fails to bind the parties to the oath.
Success: The Elodoth’s will binds both parties. Any attempts to break the oath by either party must fight against the Facet’s power. An action that would break the oath, even unknowingly, suffers a penalty to its dice pool equal to the Elodoth’s Honor Renown. This penalty represents circum- stances conspiring against the would-be oathbreaker as the world flings obstacles in their path.
Exceptional Success: The Elodoth becomes immediately aware if the oath is broken, and by which party.
BOUNDARY WARD (WISDOM) - Gift
The wolf must watch his borders for those who would befoul his territory.
Cost: 5 Essence
Action: Instant
Duration: 1 month
This Facet affects all or part of a single structure, or an area of up to the Uratha’s Wisdom Renown x 100 yards in radius. The area can be increased to up to Wisdom Renown in miles if used within the pack’s territory. The Uratha designates a type of being — humans, Uratha, Claimed, Hosts, spirits in Twilight, or other supernatural beings — which the ward detects when they enter its area. The Uratha senses this as a tingling within his mind along with a notion of the specific area where the border was crossed, although the ward does not track them once they’re inside the area. Obviously, setting up a Boundary Ward to detect humans in the middle of a city will rapidly result in a headache and a constant deluge of nonsense information.
ECHO DREAM (HONOR) - Gift
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The world is filled with spiritual echoes of what has come before, patterns worn into its fabric. An Uratha with this Facet can hear those echoes and glean insight from them.
Cost: 1 Essence
Dice Pool: Wits + Investigation + Honor
Action: Instant
The Uratha focuses on a single object or location that heis handling or touching, no larger than a medium-sized room.
Roll Results
Dramatic Failure: Unable to focus on the visions that wash into his mind, the Uratha is left dazed and loses a Will- power point.
Failure: The Facet fails.
Success: The Uratha gains a spiritually significant vision from the object’s past such as a murder, intense emotional outburst or other event. Echoes usually only linger for a few years, but very potent impressions can persist for much longer, such as a tree where a serial killer strung up a dozen of her victims, or the fetish with which a lesser god of the Shadow was struck down. The vision granted by Echo Dream is clear but often highly symbolic in its depictions of what occurred.
Exceptional Success: The vision provides a wellspring of insight; not only is the symbolism reduced in favor of straight-forward truth, but the Uratha can use Prey on Weakness or Scent the Unnatural on any characters that he perceives in the vision.
HONED SENSES (CUNNING) - Gift
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Any detail, no matter how small or subtle, could be the difference between the success of the hunt or its failure.
Cost: None
Duration: PermanentThe Uratha achieves an exceptional success on Perception rolls with three successes instead of five.
IRON SLAVE (WISDOM) - Gift
This Facet forces even snarling beasts of iron and gears to heel and to bear the Uratha’s spirit.
Cost: 1 Essence
Dice Pool: Wits + Crafts + Wisdom
Action: Instant
Duration: 1 scene
This Facet can be used on a single mechanical vehicle or other piece of significant engineering (such as a crane, production line, or similar) that the Uratha can see.
Roll Results
Dramatic Failure: The Uratha gains the Ban Condition. She wishes to venerate machines of the type targeted, and will try to lay offerings to their spirits or paint them with glyphs that honor them.
Failure: The Facet fails.
Success: The Uratha immerses her senses into the machine, and is able to perceive its surroundings. She can allow the machine or vehicle to continue its operation as normal, or can directly take control of it. While riding the machine, she has only the vaguest perception with her own senses and appears to be in a daze or sleeping. Returning to her own senses takes an instant action and ends the Facet. Should the vehicle or machine be destroyed while the Uratha is riding it, she is ejected back into her own body and treats it as a breaking point towards Spirit. If the Uratha dies while she is riding, the fragment of her spirit becomes subsumed into the machine and may create a unique and bizarre Claimed.
Exceptional Success: The Uratha remains fully aware of her own surroundings.
KNOW THY PREY (HONOR) - Gift
This Facet whispers in the ears of the Uratha as he looks upon his prey, revealing what others know of it.
Cost: 1 Essence
Dice Pool: Wits + Socialize + Honor
Action: Instant
This Facet can be used on any character present whom the Uratha can perceive. The Anonymity Merit does penalize the dice pool for this power, but the target otherwise gains no resistance — Know Thy Prey reaches out to the wider world for its answers.
Roll Results
Dramatic Failure: The Uratha gains the Ban Condition. He discovers the prey’s names as for a success, but lays claim to one of those names himself, answering to it and trying to inscribe or ink it on his possessions.
Failure: The Facet fails, and cannot be used on the same target this scene.
Success: The Uratha immediately knows every name that the prey is known by, as long as someone else other than the prey knows it. He also knows any Alternate Identity or Fame Merits that the target possesses. In addition, he becomes aware of every Allies, Contacts, Retainer, Resources, Staff, and Status Merit that the target possesses with equal or fewer dots than successes rolled.
Exceptional Success: The Uratha gains an additional piece of knowledge that someone, somewhere knows about the prey. This is likely to be something valuable or relatively secret, such as a compromising piece of information about something the prey did or a Social Security number.
LORE OF THE LAND (PURITY) - Gift
The bond between Uratha and territory is deep, and this Facet draws upon it in search of answers.
Cost: 2 Essence
Dice Pool: Intelligence + Survival + Purity
Action: Instant
Duration: 1 scene
Roll Results
Dramatic Failure: The Uratha gains the Ban Condition.
He wishes to maintain skin contact with the ground, will remove any footwear to do so, and ideally will seek out bare earth to wriggle his toes in.
Failure: The Facet fails.
Success: Each success reveals a single rite, spiritual resonance, or other supernatural, widespread effect affecting the territory that the Uratha is currently in. If used in the territory of the Uratha’s pack, the Facet also reveals the presence of all creatures within Purity x 100 yards of his current position, as well as other threats such as fires, traps, pitfalls, or explosives. Only physically present creatures are detected, so Lore of the Land does not reveal spirits, ghosts, or other beings in Twilight.
Exceptional Success: The Uratha may add his Purity to all rolls to navigate and move through the territory he is in for the remainder of the scene.
ONE STEP AHEAD (WISDOM) - Gift
Wherever the prey runs, wherever they flee, the predator is always one step ahead.
Cost: 1 Essence
Action: Instant
When using this Facet, the Uratha must be able to perceive his prey, the building or location that they are currently within, or a map of an area on which the prey’s current location is marked. He gains insight into what the prey’s likely next steps will be on the scale in which he is observing, particularly in terms of the hunt. In person, he can tell which exit the prey might run for in the room, or where her patrol or ambling walk will take her. When observing a building or bolthole, he can tell which exit she will come out of if alarmed, flushed, or lured out. On the scale of a map, he gains an impression of to where she will attempt to flee or travel. The Facet provides information on the basis of current events and can become out-dated if the situation changes dramatically.
PREY ON WEAKNESS (CUNNING) - Gift
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This Facet tears away the facade behind which the prey hides, revealing his frailties to the hunter.
Cost: 1 Essence
Dice Pool: Presence + Empathy + Cunning versus Composure + Primal Urge
Action: Instant
The Uratha may use this Facet against an individual whom he has been able to observe for at least one turn.
Roll Results
Dramatic Failure: The prey remains opaque to scrutiny and gains a +3 bonus to all Subterfuge rolls against the Uratha for the remainder of the scene.
Failure: The Facet fails.
Success: The Uratha immediately becomes aware of the following information about the prey: her Blood and Bone (or other equivalent traits); how much damage she is currently suffering from; any frailties she possesses (including physical and mental Conditions and Tilts); if she is sick, poisoned, or drugged; and whether she is currently in the grip of strong emotions such as anger or grief. If the Uratha uses any of this information against the prey in a Social roll or maneuver during this scene, he gains a +3 bonus to his dice pool.
Exceptional Success: If the Uratha plays on the information gleaned in a Social maneuver against the prey, he automatically opens one Door in addition to the action’s other results.
READ THE WORLD’S LOOM (GLORY) - Gift
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The world is filled with a deluge of seemingly trivial information that offers insight to the initiated.
Cost: 5 Essence
Dice Pool: Wits + Streetwise + Glory
Action: Instant
If this Facet is used while the Uratha is in his pack’sterritory, its cost is reduced to 3 Essence.
Roll Results
Dramatic Failure: The Uratha reads a false message in his surroundings; a flight of birds makes him fear a hostile pack approaches when no such threat exists.
Failure: The Facet fails.
Success: The Uratha gains insight from his surroundings, hearing of a coming threat from the growling engines of a traffic jam, reading secrets from amidst the gang tags on the walls, or seeing the sorry state of the Gauntlet in the patterns of scurrying cockroaches. The character learns of a single event, threat, or circumstance of meaningful relevance to the Uratha within his Glory Renown in miles. The information gained relates to the present or the near future, although anything beyond 24 hours is likely to be extremely vague.
Topics that the character can choose to have insight into (along with sample answers) include:
• Threats. (The police chief is planning a raid on the pack; werewolves come seeking a showdown; the tenement is unstable and will soon collapse; the old spirit Thurizag has returned)
• The supernatural. (Something preys on human residents in the area; something dwells in the high-rise; something numbs the minds of residents)
• The Gauntlet. (It lies in tatters; swathes are thick and stifling; spirits are breaching it)
• The Shadow. (Someone is cultivating a particular spiritual resonance; the umia are at war; interlopers have entered the Shadow)
• Violence. (A riot is brewing; there is a pattern to the murders; a hunt is taking place)
• Conflicts. (Gangs are feuding over drug territory; the big corporation is under financial attack, the mayoral election is turning nasty)
• Weather. (A storm is coming; the blazing heat will not abate for a week; the heavy rain hides murders)
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If the character chooses a topic to which there are no meaningful answers, he can choose a different topic instead.
Exceptional Success: The Uratha can choose two topics
to gain insight into.
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SCENT BENEATH THE SURFACE (•) - Gift
The keen senses of the Elodoth thresh truth from the chaff of lies with ease.
Cost: 1 Essence
Dice Pool: Wits + Empathy + Honor versus Composure + Primal Urge
Action: Contested
Duration: 1 scene
The Elodoth can use this Facet after at least one turn of conversation with or observation of another character.
Roll Results
Dramatic Failure: The Elodoth believes whatever the prey says as the truth; after all, his keen senses would never lie.
Failure: The Facet fails.
Success: The Elodoth can sense whether the prey’s words and actions are deceptive or truthful. He can discern whether they are lying outright or by omission, if they are attempting to mislead or trying to dissemble.
Exceptional Success: It becomes trivially obvious how to manipulate the prey. For the remainder of the scene, the Elodoth can add his Honor Renown to all Manipulation-based dice pools targeting the prey.
SCENT THE UNNATURAL (PURITY) - Gift
The Uratha who possesses this Facet can smell the tainted presence of creatures and powers that defy the natural order of Flesh and Shadow.
Cost: 1 Essence
Dice Pool: Wits + Occult + Purity
Action: Instant
The Uratha can use this Facet to detect supernatural creatures and effects within 10 yards per dot of Purity Renown he possesses. Scent the Unnatural will not detect Uratha or the use of Gifts, nor will it detect spirits and their powers if in the
Shadow. It will sense Ridden, Hosts, vampires, ghouls, mages,
and other supernatural creatures, as well as active spells, items,
enchantments, or other powers of such creatures.
Roll Results
Dramatic Failure: The Uratha gains the Ban Condition. He must carry a scented or perfumed object with him and must breathe from it at least once per scene.
Failure: The Facet fails.
Success: The Uratha catches scent of a supernatural presence nearby. Each success indicates a single supernatural being or effect that is in the Facet’s range, including where it is (and, in the case of an effect or power, what area it covers). The Facet offers no further information about the supernatural being’s true nature, except for Hosts and Claimed. The Uratha becomes immediately aware of the latter’s classification, although the Facet does not specify what type of Host, or what spirit is Claiming a victim.
Exceptional Success: The Uratha gains the specific scent of the supernatural individuals or effects nearby, and will easily recognize them without requiring the use of this Facet should he encounter them again.
SHUTDOWN (PURITY) - Gift
This Facet turns the modern landscape into the perfect hunting ground. It denies the prey any sanctuary offered by light or surveillance.
Cost: 2 Essence
Dice Pool: Presence + Intimidate + Purity
Action: Instant
Duration: 1 scene
Roll Results
Dramatic Failure: The Uratha gains the Ban Condition.
She feels compelled to turn off any technological device she encounters, from light-switches to car engines.
Failure: The Facet fails.
Success: All lights within the structure that the Uratha is in, or within an area equal to his Purity Renown x 100 yards (whichever is larger), immediately extinguish, apart from an occasional ominous and disorienting flickering. CCTV, cam- eras, and other recording devices cut out, delivering nothing but a screen of static. Security and detection systems refuse to work. Phones die or crackle with impenetrable feedback. The Uratha may choose to reduce the area of effect of Shutdown, limiting it to only a particular floor in a building or just a specific back-alley in an area.
Exceptional Success: If the prey of Siskur-Dah is in the affected area, she gains the Shadow Paranoia Condition.
SIFT THE SANDS (WISDOM) - Gift
When the wise Uratha calls, knowledge itself heeds his cry. Seated amongst the collated knowledge of others, complex research takes a matter of minutes and hidden lore reveals itself willingly.
Cost: 1 Essence
Dice Pool: Intelligence + Academics + Wisdom
Action: Extended (10 successes; 1 roll per minute)
This Facet can only be used in the presence of a store of
knowledge — whether a library, room of secure deposit boxes or a humming server rack. The Uratha chooses a particular piece of information that they seek and sets the spirits about the task of finding it. Spirits that come to the Uratha’s commands manifest signs of their passing — pages whisper and flutter, servers crack or snap with lightning, and entire books may dance up from shelves and hurtle around.
Roll Results
Dramatic Failure: The Uratha suffers the Ban Condition. He cannot read, nor can he comprehend visual glyphs and symbols like those on road signs. Having someone read to him is unsettling and he feels a desire to flee in such circumstances.
Failure: The Uratha accumulates no successes and gains the Stumbled Condition.
Success: The Uratha accumulates successes. If he hits the target, the Uratha immediately discovers if the information he seeks is present and, if it is, it is delivered to him regardless of any security, locks, encryption or other obstacles. In the case of data, the Uratha receives the information directly into his mind. By touching a blank book or data storage of some kind within one hour and spending 1 Essence, he may cause the information to transcribe itself across immediately.
Exceptional Success: Any research rolls performed using the sifted store of knowledge for one month occur at double speed and add the Uratha’s Wisdom to the dice pool.
SKIN THIEF (CUNNING) - Gift
Although grisly, an Uratha with this Facet can don the skin of a kill as if it were his own natural hide.
Cost: 5 Essence
Action: Instant
The Uratha can only use this Facet while in Hishu form. He must skin a human or predatory animal of roughly the same size as a wolf, enough to wear across his shoulders at least, and then don the skin. Once he has paid the Essence cost of the Facet, the Uratha’s skin warps and ripples before settling into a copy of the deceased’s appearance, bone structure, and muscle. In the case of a human, the Uratha becomes a physically perfect mimic of the prey until such a time as he willingly sheds the stolen skin or shapeshifts, bloodily tearing his way out of the sheath. In the case of an animal, the werewolf’s Urhan form now becomes a copy of the slain predator for one lunar month, although its traits do not otherwise change. If the werewolf spends a Willpower point, his Urhan copies the predator indefinitely, until he chooses to copy another animal with this Facet or decides to return his Urhan to the form of a wolf. Whether the mimicked prey is human or animal, the Uratha’s eyes never change to match the new shape — they remain his own.