The vampire infuses some of her Vitae with the essence of her prey, making it irresistible to other predators and scavenging beasts. Wherever she spills her blood — on the ground, over an object, or even splashing it on another person — the animals she calls will try to consume it. Her blood only loses potency once the summoned animals destroy whatever she poured it over or once the sun rises, at which point the Vitae burns away as though it were never present. She can focus her Beast’s call on one kind of creature, for example summoning just birds or rats. Prey animals in the affected area rightly shy away, afraid of the power of a vampire’s Beast.
Cost: 2 Vitae
Requirement: Spill 1 Vitae upon the target (included in cost).
Dice Pool: Presence + Animal Ken + Animalism
Action: Instant
Duration: One night, or until the item marked with blood is destroyed.
Roll Results
Dramatic Failure: The animals follow the Beast’s call, but lash out against the vampire in fear.
Failure: Animals within the Discipline’s range feel their normal fear of the Kindred and stay well away.
Success: The vampire chooses when spilling the Vitae whether to summon all predators and scavengers, or whether to restrict herself to one kind of animal. All animals that match her request within (successes) city blocks in the city, or (successes * 100) yards (successes * 90 meters) in the country respond to her call. Once they taste the spilled Vitae, the vampire can imprint a command as though she had used Feral Whispers on the animal. All animals receive the same command, but it persists even while the vampire slumbers; the animals follow her command for one night per success.
Exceptional Success: Animals that taste the vampire’s blood follow her command with single-minded zeal. They do not stop to eat or sleep, deriving sustenance from the taste of Vitae alone.