The Spirit’s Touch •••
  1. Abilities

The Spirit’s Touch •••

Discipline

A vampire can turn his Beast’s senses on an object or place, uncovering secrets and destroying lies just as surely as if he had focused on a person. A vampire can only use this Discipline on a particular object once per scene.

Cost: None
Dice Pool: Wits + Occult + Auspex Action: Instant

Roll Results

Dramatic Failure: The player asks a question as though he had rolled a success; the Storyteller should give false or misleading information.

Failure: The object yields no secrets to the Kindred’s senses — this time.

Success: The player can ask the Storyteller one question per success about the place or object. The Beast conjures images to answer rather than just words. In addition to the sample questions below, the character can ask questions suggested for Auspex 1 and 2 if they would be relevant.

Exceptional Success: The vampire can fully appreciate the object or place, and gains a +1 die bonus when using/interacting with it for the rest of the scene.

Sample Questions

• Who last touched/owned this? A vision of the person holding the object. The sound of the victim’s voice, identifying herself.

• What is the strongest emotion associated with this object? A hot flash of rage. A sudden flash of serene clarity.

• What was the object being used for at the point of strongest emotion? A vision of the vampire using the object. Sounds and ghostly outlines of people walking through the room.