Green Eyes •••
  1. Abilities

Green Eyes •••

Discipline

To a victim of this level of Majesty, the vampire’s attention feels so good that it’s addictive. His inner circle craves his attention like a crackhead craves a rock or a writer needs coffee. That craving first becomes desperation and then jealousy as other people attract the vampire’s gaze, if only for a minute.

Cost: 1 Vitae

Requirement: The vampire must have inflicted the Charmed or Enthralled Condition on the target.

Dice Pool: None Action: Reflexive Duration: Scene

His victim is now thoroughly obsessed with the vampire, and he can play with her feelings and desires like they were a cheap harmonica. With Green Eyes, he can shift the emotional state of anyone he’s Charmed, sending them into a violent rage (or even a frenzy, in the case of some supernatural creatures) or making them so depressed that they feel hollow without him. Each shift costs him a point of Vitae, but he can instill the same emotion in any number of victims at once.

The vampire can ask one of his Charmed minions to do something in such a way that they feel an obsessive need to accomplish it. He could ask them to kill someone, to give him money, or to perform debased and degrading acts for his amusement. A Charmed victim will do whatever he wants within reason — if the request would lead to the victim taking lethal damage or hitting a breaking point, the victim will save her own skin. She resolves the Charmed Condition immediately. An Enthralled victim is far more dangerous — she won’t commit suicide for the vampire, but anything else is fair game. If his victim would hit a breaking point, she doesn’t notice (and doesn’t roll for experiencing the breaking point) until the Enthralled Condition expires.