Vigor
  1. Abilities

Vigor

Discipline

While all Kindred possess the power to bolster their might in short bursts, Vigor allows some vampires to kick like a freight train or rend steel with their bare hands. The Beast tunes every bone, tendon and muscle fiber to its highest performance , allowing the night’s most fearsome predator to strut through the jungle of his choosing without fear of lesser, weaker creatures.

Cost: None or 1 Vitae per active effect

Dice Pool: None

Action: None (for persistent effects) or Reflexive (for active effects)

Duration: Permanent (for persistent effects) or one turn (for active effects)

Like other physical Disciplines, Vigor has two kinds of effects: persistent and active. Persistent effects are always on, and have no cost. Active effects are Reflexive, and cost one Vitae per effect.

Persistent: Add the vampire’s dots in Vigor to her Strength. This can raise her Strength above the normal limits imposed by her Blood Potency. Additionally, the vampire may make a Strength + Athletics roll to jump. The yards (meters) jumped are equal to (successes) * (Vigor dots + 1).

Active: By spending Vitae a vampire can energize her dead muscles, giving her a brief but substantial burst of strength. For each point of Vitae spent choose one effect from the following list. A vampire may spend additional Vitae to invoke multiple effects simultaneously, but no effect of Vigor may be used more than once per turn.

• Add her dots in Vigor as a weapon bonus to all Athletics, Brawl, and Weaponry attacks made this turn. This puts enormous strain on weapons, especially those not intended for heavy hitting. Improvised weapons take one point of damage

for every dot of Vigor over that tool’s durability whenever they are used in this manner.

• Lift and hurl objects normally far too unwieldy to use as weapons, such as boulders, cars, and other people. Any object she can lift, with Size no greater than her Strength, can be used as an improvised melee or throwing weapon. Improvised weapons have a weapon bonus equal to the lower of their Size or Durability. Objects with Size greater than 5 deal lethal damage to mortals, while those with Size 10 or more deal lethal even to vampires.