Labyrinth
  1. Abilities

Labyrinth

Supernatural Ability

Minimum Shadow Potency 5

From observing Kindred in their Havens, the Strix have learned the value of a home ground advantage. This Power denies that advantage, turning a vampire’s home against it, or traps prey in a place of the Strix’s design. The Strix partially embodies itself in a building, sealing all exits except for one — in case the Strix itself needs to escape.

Action: Instant

Cost: 4 Vitae

Dice Pool: Power + Finesse

The dice pool is penalized by any Safe Place Merits invested in the building (as penalties), but the building can be of any size up to a large mansion. If successful, the building seals itself — doors and windows vanish, replaced by walls, and the Strix’s Shadow Potency is added to the Durability and structure of all materials. A single access point, decided on by the Strix when using this using this power, remains open. The access point only needs to be as large as the Strix needs to escape when in Shadow Form, but can be larger if the Strix anticipates having to use it to exit and enter the labyrinth while remaining embodied in a host. The Labyrinth remains sealed for the Strix’s Shadow Potency in nights. It may release it early by paying one Vitae.