Machine Invisibility (Matter ••)
  1. Abilities

Machine Invisibility (Matter ••)

Spell

Machine Invisibility (Matter ••)

Practice: Veiling
Primary Factor: Duration
Suggested Rote Skills: Larceny, Science, Stealth

By means of this spell, the mage blinds the eyes and ears of inert matter to her subject’s presence: cameras refuse to see her, microphones refuse to hear her voice, and so on. Super- natural objects (such as remote-viewing Artifacts or perhaps a ghost-haunted camera) provoke a Clash of Wills.

+1 Reach: This spell also applies to unliving constructs ani- mated with magic, including zombies and golems. Such beings always provoke a Clash of Wills.