Word of Command (Prime •)
  1. Abilities

Word of Command (Prime •)

Spell

Word of Command (Prime )

Practice: Compelling
Primary Factor: Potency
Cost: Variable
Suggested Rote Skills: Craft, Occult, Persuasion

Enchanted objects and long-lasting spells often have specific triggers or conditions that must be fulfilled before they will release their magic. With this spell, a mage can bypass those con- ditions, freeing the magic to do that which it would. The object or spell immediately activates, exactly as though it were triggered by whatever normally triggers the effect. If an activation roll is normally required, treat the spell’s Potency as rolled successes.

If the subject spell requires Mana to activate, the mage must spend it from her own pool.

Without additional Arcana, this spell can only trigger Su- pernal spells and objects tied to the Supernal World such as Artifacts and Imbued Items.

Add Any Other Arcanum By adding the relevant Arcanum, a mage can activate magical effects and objects created by other sources of power — Spirit to activate a fetish, Fate to trigger a faerie’s curse, and so on. If this object requires mystical energy (Essence or stranger substances) to activate, the mage may spend Mana in lieu of the normal power source.