Blasphemy (Prime •••••)
  1. Abilities

Blasphemy (Prime •••••)

Spell

Blasphemy (Prime •••••)

Practice: Unmaking
Primary Factor: Potency
Withstand: Hallow Rating, if applicable

Suggested Rote Skills: Athletics, Occult, Survival

By defining all truths, the Supernal includes the means of its own erasure. This spell severs the world’s connection with the Supernal, creating a “dead zone” in which the energies of life simply cease to be. The spell has the following effects:

  • Ley lines within the area dry up and die. Nodes similarly cease to function.

  • Hallows whose rating is less than the spell’s Potency fall dormant.

  • Sleepers who spend more than a day within the area gain the Enervated condition (though this is not soul loss and the victims do not progress to the Thrall Condition, see p. 315).

  • Any attempt to reawaken a Hallow within the area adds the Potency of this spell to the Hallow’s dot rating for purposes of Withstanding the effect.
  1. +2 Reach: The effects are Lasting, though without major geomantic workings to maintain the barren state, within a month or so natural rhythms will reassert themselves and ley lines, nodes, and the health of the Sleepers will return. Hallows, however, remain dormant.