Soul Grafting (Death • • • • + Prime • • • •)
  1. Abilities

Soul Grafting (Death • • • • + Prime • • • •)

Spell

Soul Grafting (Death • • • • + Prime • • • •)

Practice: Patterning
Primary Factor: Duration
Cost: 1 Mana
Withstand: Composure
Suggested Rote Skills: Crafts, Empathy, Occult

The Pentacle frowns upon this spell, as it appropriates the soul or soul stone of another mage to provide an artificial boost in power. The caster grafts an unattached mage’s soul or a soul stone’s frag- ment onto the subject’s own soul, which must be integrated with him. Grafting a soul stone onto its creator’s soul simply reverts the stone back to a mundane object, returning the lost Gnosis potential from making the stone to the creator, and this spell ends immediate- ly. Casting this spell on a Sleeper triggers Quiescence and breaking points, and has unpredictable and disastrous effects, ranging from catatonia or madness, to violently ejecting both souls, to Paradox.

Grafting doesn’t increase the subject’s Gnosis, despite what rumors say, but it allows him to act at an effective +1 (for soul stones) or +2 (for complete souls) Gnosis for purposes of spell- casting time, determining range bands for Aimed spells, Clashes of Wills, Mana expenditure per turn, spell control, combining spells, and Yantras per spell.

The marriage is incomplete and fraught with danger, though. The subject has an effective +2 (for soul stones) or +3 (for com- plete souls) Gnosis for purposes of calculating Paradox dice due to Reach, and he always risks Paradox even if he doesn’t Reach at all. He risks Wisdom degeneration whenever he or the owner of the soul or soul stone would roll for an Act of Hubris. Grafted soul stones are effectively mundane objects until this spell ends.

Soul grafting is an Act of Hubris against Falling Wisdom. The Orders consider using it on a soul stone to count as one of the three services the stone’s creator must perform for the caster.