Environmental (sometimes Personal)
Description: Bone-chilling winds bite through the char- acter, or trudging through knee-deep snow takes all of the sensation from his limbs. Any time the temperature gets down below zero degrees Celsius (32 degrees Fahrenheit), a character can suffer from the cold’s effects. This Tilt can sometimes be personal, as a result of a medical condition like hypothermia or a supernatural power.
Effect: When the temperature is below freezing, characters can’t heal bashing damage — the extreme temperature deals dam- age at the same rate normal characters heal it (a cut might turn to frostbite, for instance). Supernatural beings and characters who heal faster than normal instead halve their normal healing rate. For every hour that a character is continuously affected by this Tilt, he accrues a -1 penalty to all rolls. When that penalty hits -5, he instead suffers a point of lethal damage per hour.
Causing the Tilt: A character can suffer this Tilt from being in a frozen environment — whether he’s outside in the Arctic tundra or in a walk-in freezer. Inflicting the Tilt is reasonably straightforward: throw the victim into a freez- ing lake or lock him in a freezer for long enough, and he’ll develop hypothermia.
Ending the Tilt: The best way to escape the freezing cold is to find a source of warmth, either a building with working heat, or warm clothing. A character who has hypothermia requires medical attention.