Not long after being exposed to the world of magic Mad Dog was found by another Shaman who showed him how to ask the spirits for help and guidance. While communing with them he found one who seemed curious about him and was interested in following him. With the help of the shaman he learned a ritual to bind the spirit as his familiar creating the Black Dog.

Attributes
Rank: 2
Basics
Attributes
Resonance
Power
5
Corpus Dots
+
Finesse
4
Damage
Resistance
5
Willpower Dots
min(+, 10)
Corpus
9
Willpower Used
Willpower
9
Size
Initiative
9
Speed
13
Defense
4
Defense
min(,)
Speed
13
Armor
Numina
Initiative Mod
+
Innocuous
The spirit is very good at being overlooked. Perception rolls to notice the spirit suffer a –2 penalty. This Numen does not require a roll to activate and has no cost.
Spirit Attributes
Awe
The entity causes terror in anyone who can see it. The Numen costs three Essence and activation is contested individually with Presence + Composure + Gnosis by anyone looking at the entity. Anyone gaining fewer successes than the entity is unable to move or speak for a turn. If the entity gains an exceptional success, the effect lasts three turns.
Rank
Regenerate
The entity can use Essence to heal bashing and lethal wounds on its Corpus. This Numen does not require a roll to activate, but costs one point of Essence and heals one point of bashing or lethal damage — the entity must reactivate the Numen each turn to heal more severe wounds. Bashing damage is healed first, then lethal.
Essence Pool
Stalwart
The entity appears armored, and uses Resistance as its Defense score instead of the lower of Power or Finesse.
Essence Used
Pathfinder
This Numen allows an entity to know the quickest route to a destination. The fastest route isn’t always the safest, of course; the Numen doesn’t reveal any dangers on the way, only a set of directions to the target. If the destination is the subject of the Safe Place Merit, the activation roll is contested by the lowest Resolve + Gnosis among any owners. The Numen costs one Essence and lasts for a scene. If the destination is too far away to reach that quickly, the entity must use the Numen again.
Ban
Bane
Attributes
Power
Finesse
Resistance
Numina
Influence