Prerequisites: Dexterity •••, Athletics ••
Your character is a trained and proficient free runner. Free running is the art of moving fluidly through urban environments with complex leaps, bounds, running tricks, and vaults. This is the type of sport popularized in modern action films, where characters are unhindered by fences, walls, construction equipment, cars, or anything else the city puts in their way.
Flow (•): Your character reacts instinctively to any ob- stacles with leaps, jumps, and scaling techniques. When in a foot chase, subtract your Parkour from the successes needed to pursue or evade. Also, ignore environmental penalties to Athletics rolls equal to your Parkour rating.
Cat Leap (••): Your character falls with outstanding grace. When using a Dexterity + Athletics roll to mitigate damage from falling, your character gains one automatic success. Additionally, add your Parkour rating to the threshold of damage that can be removed through this roll. Parkour will not mitigate damage from a terminal velocity fall.
Wall Run (•••): When climbing, your character can run upward for some distance before having to traditionally climb. Without rolling, your character scales10 feet + five feet per dot of Athletics as an instant action, rather than the normal 10 feet.
Expert Traceur (••••): Parkour has become second nature for your character. By spending a Willpower point, you may designate one Athletics roll to run, jump, or climb as a rote action (reroll all failed dice once). On any turn during which you use this ability, you may not apply your character’s Defense to oncoming attacks.
Freeflow (•••••): Your character’s Parkour is now muscle memory. She can move without thinking, in a Zenlike state. The character must successfully meditate (see p. 75) in order to establish Freeflow. Once established, your character is capable of taking Athletics actions re- flexively once per turn. By spending a point of Willpower on an Athletics roll in a foot chase, gain three successes instead of three dice.