Kindred Dueling (Style, • to •••••)
  1. Abilities

Kindred Dueling (Style, • to •••••)

Advantage

Prerequisites: Composure •••, Weaponry ••

Effect: Your character is not only a competent fighter, but also one trained specifically to take advantage of Kindred variables in a fight. Use of Kindred dueling requires an edged weapon. While humans could theoretically learn some of these tricks, the practical experience required could prove deadly. Note that Kindred Dueling abilities may not be used together. If you’re using Hamstring, you cannot benefit from Carving as well.

Hamstring (•): With a well-placed tendon strike, you can briefly cripple a vampire’s ability to augment their physical prowess with Vitae. By targeting a limb (and taking the penalty to do so), your successful strike can deny that limb from the benefits of Physical Intensity (see p. 91) for a turn. The rest of the body may still use those advantages.

Taunt (••): You know the way the Beast works, and how to taunt it with short, shallow swipes. Before you roll, remove a number of dice from your pool no greater than your Weaponry dots. Make your roll. If the attack succeeds, the victim must roll to resist frenzy, with a penalty equal to the number of dice you removed.

Carving (•••): When you strike, you curve the blade hard and strike to pull the flesh apart, making it harder to heal in the heat of the moment. When Carving, your weapon’s damage rating deals lethal damage to Kindred instead of bashing.

Pincushion (••••): You hit deep, intending to lodge your weapon in its victim. If you choose to leave your weapon in the victim on a successful strike, the victim cannot heal the wound with Vitae. You may remove the weapon as a reflexive action. If anyone else wishes to remove it, he can attempt a Strength + Stamina roll, minus the damage caused, as an instant action.

Spray (•••••): You cut to remove mass from the body, and by extension, blood. Sacrifice your Defense for the turn to use this maneuver. On a successful attack roll, you can choose to remove Vitae from your opponent instead of Health levels. You can divide Health levels of damage and Vitae in any combination after the roll.