CRIMSON SPASM (•••••)
  1. Abilities

CRIMSON SPASM (•••••)

Gift

The Rahu lets the full and primal lunacy of the Moon fill him with quicksilver rage. His flesh buckles, warps, and spasms as it twists into a primal form of destruction.

Cost: 1 Essence per turn

Dice Pool: Stamina + Survival + Purity

Action: Instant
Roll Results

Dramatic Failure: The Rahu loses control of the raw lunar power pouring into him. This counts as a breaking point towards Spirit and the Rahu involuntarily shifts into another form.

Failure: The Facet fails.

Success: Each success allows the Rahu to add two dots to Strength or Stamina, to add a point of general armor, or to increase the lethal damage done by his natural weapons by +1. These benefits stack on top of those granted by other Facets and forms. The Spasm lasts as long as the Rahu fuels it by paying 1 Essence each turn. If the Rahu uses this Facet while in Hishu or Urhan, he will cause Lunacy in that form as if he were in Dalu.

Exceptional Success: The Rahu also regenerates a point of lethal damage for free every turn he fuels the Spasm.