END OF STORY (•••••)
  1. Abilities

END OF STORY (•••••)

Gift

The Cahalith knows when it’s time for the story to end and the hunt to come to a gratifying, brutal conclusion. It doesn’t matter whether the prey agrees. He’s doomed already.

Cost: 3 Essence

Dice Pool: Presence + Persuasion + Glory versus prey’s Composure + Primal Urge

Action: Contested
Duration: 1 day
The Cahalith names the prey of this Facet as she relates 
the victim’s impending fate to her pack-mates.

Roll Results

Dramatic Failure: The story that is ending may be that of the Cahalith herself. She suffers a penalty to Defense against the prey equal to her own Glory Renown. This bane persists for one day.

Failure: The Facet fails.

Success: Doom falls upon the prey. If he flees or hides from the Uratha or her packmates, he suffers a penalty to Speed, chase rolls, and Stealth rolls equal to the Cahalith’s Glory Renown. He suffers her Glory Renown as a penalty to his Initiative if he faces her in combat, as well as to his Defense against her attacks. The first time in a scene that he deals damage to the Cahalith or her packmates, the damage inflicted is also reduced by her Glory Renown.

Exceptional Success: The Cahalith gains the Inspired Condition.