TIES OF WORD AND PROMISE (••••)
  1. Abilities

TIES OF WORD AND PROMISE (••••)

Gift

  1. The Elodoth needs only a little time to draw on the strands of his web. It takes but a few moments of convincing promises and assurances.

    Cost: 1 Essence per Merit dot
    Dice Pool: Manipulation + Persuasion + Honor Action: Extended (10 successes; each roll represents 1 minute)

    Duration: 1 day

    The Elodoth chooses Allies, Alternate Identity, Contacts, Resources, or Status when using this Facet, spending 1 Essence per dot of the new Merit that he wishes to gain. The group with which he gains the new Merit must be one that he or his existing Allies and Contacts have some sort of friendly link to. He must also contact at least one member of the group to use this Facet through. Attempting to gain dots in a Merit with a group that is explicitly hostile to him imposes a –3 penalty on the roll.

    Roll Results

    Dramatic Failure: The Elodoth is rebuffed, and the targeted group attempts to block an existing Ally or Contact Merit that he possesses.

    Failure: The Elodoth accumulates no successes and gains the Stumbled Condition.

    Success: The Elodoth accumulates successes. If the target is met, the Elodoth gains the desired Merit for one day.

    Exceptional Success: The Elodoth gains the Merit for one week.