The blazing sun and the chill of ice both sap the strength of the prey, leaving them weakened and desperate for sanctuary from the elements.
Cost: 5 Essence
Dice Pool: Intelligence + Occult + Wisdom
Action: Extended (10 successes; each roll represents 1 minute)
Duration: 1 hour per success
Roll Results
Dramatic Failure: The Uratha gains the Ban Condition. He must carry a source of extreme heat or cold about him at all times.
Failure: The Uratha accumulates no successes and gains the Stumbled Condition.
Success: The Uratha accumulates successes. If the target is met, then the local area is rapidly subjected to either the Extreme Cold or Extreme Heat Environmental Tilt, depend- ing on its normal clime. Hunt of Fire and Ice affects an area with radius of up to the Uratha’s Wisdom Renown in miles.
Exceptional Success: The sheer heat or cold works against the werewolf’s prey in other ways. A human fleeing the Uratha finds that the engine of a car has frozen and refuses to start; a desperately thirsty character finds that a water supply has spoiled.