Evolve (Teamwork) (•••••)
  1. Abilities

Evolve (Teamwork) (•••••)

Vector

The Theseans know there is only so much they can do to improve their physical forms before they must seek other realms of improvement. This vector allows a Thesean to seal away an aspect of themselves into another Thesean so that for a brief moment, the two are considered combined as one. Though dangerous, this vector has the potential to greatly strengthen their allies by compensating for their weaknesses or improving their strengths.

The power gained from this is fleeting. The strength of Realignment is in the fact that it allows Theseans to master chaos and choose when to spin a situation out of control. Through Evolve, the agora is able to manipulate chaos by giving its Theseans the ability to spontaneously manifest abilities or traits in order to give them the advantage in a situation. Such is the raw power of this vector that after it is used, it cannot be used again for the same ability until the chapter has concluded.

The ecstasy the Ashwood Abbey hedonist experiences as their skin transforms into that of a wolf makes them feel more alive than any drug they’ve ever taken. The mage becomes imbued with the strength she borrowed from the Sanctified vampire; it burns into her blood without having to partake of her fellow Thesean’s Vitae.

System: Evolve is a painful vector designed to temporarily graft the powers of one Thesean onto the other. It transfers a single ability they possess, such as the ability to rend the Gauntlet or to act as if their arm possessed the same Embed as their fellow Inquisitor. This ritual does not physically remove any aspect of anatomy from a Thesean but instead transfers it on a spiritual level to the recipient. While a power is transferred, its original owner still has access to it.

This ability is not without its risks. This vector is unstable and prone to burning its user out. If the Thesean fails to maintain the ability transferred to them, then it is ripped out of their psyche and returned to the original owner. A dramatic failure to control Evolve means the recipient can never borrow any abilities from that donor again.

When an ability or power is loaned to another, the Thesean who borrows it can choose to draw upon the essence or energy of the Thesean making the loan to power the ability, or to use their own essence or energy pool (e.g., Vitae for vampires, Pyros for Created, Willpower for mortals). Points drawn from a donor’s pool do not replenish when the vector’s duration concludes. If the power is being sapped from a donor and the pool runs out, the Thesean is unable to transfer to using their own pool, and vice versa.

The after effects of this power bind the two Theseans together. For the remainder of the chronicle, they occasionally receive images of what each other is seeing when they in danger, though often in a crude and abstract fashion.

Cost: The donor must select an ability or power and spend 1 Willpower to transfer it. The recipient must spend 2 points of Willpower to receive the temporary ability or power.

Requirement: This vector is restricted to specific abilities, powers, or arcane arts the Thesean donating it knows.

Dice Pool: Stamina + Occult

Action: Instant; takes one minute

Duration: One chapter maximum, with the recipient

making a roll each scene to retain the power

Note: Evolve’s edges apply to both the vector user and

the recipient of the power.

Edges

Vampires, Werewolves: Your abilities require you to be closely in touch with your instincts and the knowledge you’ve gleaned from seeing into otherworldly realms. By drawing on these instincts, you immediately know the location of the other party in this donation relationship.

Demons: Your link with the recipient stays strong and you can still experience the world around them. By spend- ing a turn concentrating, both of you can pick a sense the other has and be able to hear, see, feel, smell, or taste what they are experiencing.

Deviants, Hunters, Prometheans: Once you have exchanged abilities with someone, you still feel their mark upon your soul. The next time you encounter a being like the one that loaned you their powers, you gain two additional dice when attempting to resist the effects of their powers for the scene.

Mages, Mummies: The amount of focus and precision needed to maintain the transfer may prove too difficult for others, but you remain in absolute control. You can spend 1 point of Willpower to automatically pass the roll to hold on to the power for up to the end of the chapter.

Beasts, Changelings, Sin-Eaters: Trust between the Begotten and their prey, changelings and those not subject to the torments of Arcadia, and the dead and living, can be hard to foster. Sharing your abilities with others does not come easily to you, but by doing so, you find you acquire great strength as well. Using this vector allows you to access a single Attribute of the other party for the power’s duration.

Specializations

Cheiron Group: Through endless hours of company training and experimentation through Thaumatechnology, you can grasp the use of this vector more easily than others. You do not need to make your Stamina + Occult roll to see if you retain the power transferred to you. The vector simply expires on its own after one chapter.

Gangrel: Unchanging and resilient, the Gangrel who act as a recipient of this vector’s powers may retain them for two chapters instead of one. Their Vitae, their body, and their Beast accepts the shift in power and absorbs the strain it places on them.