The Stellar Gematria Coalition, SGC for short, is a loose group of researchers and astronomers that believe the night sky holds secrets from Earth's ancient past. Specifically, the SGC sees the arrangement of stars and other stellar phenomena as a grand cipher. By decoding bits and pieces of this cipher, the SGC hopes to learn ancient power and thwart any ancient plans that threaten modern humanity.
Tzadik who truly delve deeply in to the mysteries the SGC studies find that they stumble very close to horrific truths. SGC members find themselves dancing to a dangerous tune, flirting with unknowable madness and intense power. Pushing even deeper into the stellar mysteries tends to put tzadik on a collision course with beings from beyond Luna and her defensive line.
• Initiates of the SGC often come armed with a deep knowledge of stellar phenomena. To truly grow in the SGC, this must be paired with a knowledge of the hidden meaning of stars. Gain the "Stellar Phenomena" specialization in Occult. Gain one dot of Occult if character had none before.
•• Full tzadik gain access to the knowledge and skills that are shared among SGC members. Gain the Hobbyist Clique merit with the attached skill "Occult."
••• Tzadik that have become truly versed in the mysteries of the stars may begin to use that ancient knowledge to their advantage. Gain the Omen Trace numen with the following modifications:
The activation roll is Wits + Occult + SGC Initiation Dots
The ability may be used once per day/night cycle.
The ability is free to use at night when searching for omens related to the user.
The ability costs one willpower when searching for omens related to others.
The ability can be used during the day, but increase each willpower cost by one.
•••• Those among the SGC who begin to gather a deeper understanding of the cosmos' strange old gods gain the ability to terrorize others with their forbidden knowledge. Gain the Madness and Terror dread power with the following modifications:
The tzadik activates this power through communication, verbal or otherwise.
The activation roll is Presence + Occult + SGC Initiation Dots
Activation successes are contested by a roll of the victim's Composure + Science + Supernatural Power Stat
••••• Elder tzadik gain the ability to slip the surly bonds of their flesh and explore the cosmos uninhibited. Gain the Twilight Projection Discipline with the following modifications:
The cost to use this power is 1 Willpower
The activation roll is Intelligence + Occult + SGC Initiation Dots
The tzadik's Speed is multiplied by (Intelligence + Wits + SGC Initiation Dots)
The tzadik looses one dot of Integrity per sunrise, rather than Blood Potency. This reflects the tzadik's growing madness as they explore the cosmos
The tzadik may pass beyond the lunar sphere
The tzadik may use one willpower point to teleport to any point they can see, including distant stars