Heart of the Ocean
  1. Abilities

Heart of the Ocean

Atavism

The ocean is vast and inhospitable. Sunlight stops around 700 feet below the surface, around the same time scuba divers start to risk decompression sickness, nitrogen narcosis, and oxygen toxicity. Below that are freezing depths and pressures that crush modern nuclear submarines. Abyssal plains cover 50% of the Earth’s surface but have scarcely been explored; they might as well be the surface of the moon as far as humans are concerned. That is where the Leviathans dwell, darkly dreaming, as lords of the deep.

Dice Pool: N/A

Action: Reflexive or instant (Satiety expenditure)

Normal Effect: The Beast is amphibious. She can swim at double her normal Speed, see in the dark and through the murkiest waters, and adds her Lair dots as a bonus on all physical actions while underwater. Beasts with this Atavism gain the ability to breathe underwater, but they must take an instant action to give their lungs time to adjust when switching atmospheres. This Atavism also grants immunity to the cold and pressure incurred at great depths.

Low Satiety: Water whispers to the hungry Beast and leads her to her next meal, like a shark following the scent of blood... and water is everywhere. Every living creature is mostly water, and even the driest air has a little moisture. She can sense the general distance and direction to every nearby person, creature, or object that falls within the scope of her Hunger.

This sense is nonspecific. For example, a Predator knows where living prey can be found but not if they are human or animal. Since she is already hungry, though, she cannot afford to be picky. Furthermore, this Atavism only reveals that which could increase the Beast’s Satiety, regardless of its current level.

Furthermore, this awareness supersedes the Beast’s normal senses. She can perceive creatures and objects that are invisible to the naked eye. Any attempt to hide a viable target from the Beast with a supernatural power initiates a Clash of Wills.

Satiety Expenditure: It is water, not time, that wears away all things. Stronger than stone and even more unyielding, it carves canyons, erases mountains, and obliterates the works of Man. With the expenditure of a dot of Satiety, the Beast can call upon her kinship with water and unleash this relentless force on her surroundings. The blight is subtle at first. The area darkens slightly and the scent of saltwater fills the air. Metal rusts and corrodes, stone crumbles, and machinery of all kinds falters and breaks down.

Once the Beast invokes this ability, it persists whether she is present or not and devastates an area the size of a large building. Large structures such as vehicles and parts of the building take 1 Structure damage every 30 minutes. Small items like phones or weapons degrade even faster, taking 1 Structure damage per minute. This damage ignores Durability in both cases. Creatures are wholly unaffected but animals instinctively flee the area. The Beast can end the effect at any time if she wishes, but left unchecked, it lasts a number of hours equal to twice the Beast’s Lair.