Most creatures have a far wider experience of the world than humans do, helping them avoid danger and making them more efficient hunters. A Beast with this Atavism shares some of their heightened senses, but she also has an esoteric “sixth sense” for finding and pursuing the object of her Hunger, whether it is priceless treasure or living prey.
Dice Pool: N/A
Action: Reflexive
Normal Effect: The Beast’s senses are superior to any human’s. She adds her Lair dots as a bonus on Perception rolls, including reacting to surprise. Furthermore, she ignores distance related penalties to Perception equal to her Lair dots. With a moment of concentration, she can read a sign from miles away or hear breathing in a closet at the end of the hall.
The Beast instinctively senses whenever a potential meal is nearby — that is, something that would increase her Satiety if consumed. This is particularly useful at high Satiety when the Beast’s needs are exacting. A Nemesis knows someone has committed an unpardonable sin just by looking at them, a Tyrant senses an opportunity for advancement, and a Collector realizes a priceless jewel is hidden amongst the dross.
This “sixth sense” does not penetrate any magical disguise or obfuscation, nor does it reveal any information other than the presence of a potential meal.
Low Satiety: The Beast fixates on the object of her obsession. She mentally marks a target, which must be visible and capable of raising her Satiety. She can then track it anywhere, regardless of distance, and automatically succeeds on uncontested rolls to do so. Furthermore, the Beast gains the rote quality on contested rolls to locate the mark, should he actively try to hide or evade her.
Unlike the normal effect, this ability allows a Clash of Wills against any supernatural form of disguise or deception, so long as the target is marked first.
If the Beast relies on theft or violence to obtain her meals, this ability can be a godsend. As long as her patience holds out, she can wait until the mark is alone or unguarded. This lets her control the circumstances of the encounter and maintain a veneer of social respectability.
The relationship between the mark and the Hunger can be indirect, such as a potential blackmail target or an executive willing and able to promote a Tyrant directly, so long as they are still capable of increasing Satiety in some way. The Beast can only have one mark at a time, but he can maintain it indefinitely, pursuing it to the ends of the earth if need be.
If the Beast’s Satiety rises to 4 or more, she loses the mark. If she again drops to Satiety 3 or less, she can recover the trail if the player makes a successful Wits + Survival roll.
Satiety Expenditure: The Beast can mark anyone or anything and track it to the ends of the Earth, regardless of whether or not it could potentially raise his Satiety. Objects or targets thus marked do not count against the usual limit of having one marked target. In addition, if the Beast marks a living thing, she can see borrow its senses (seeing through its eyes, hearing what it hears, etc.) for a number of minutes equal to her Lair rating, once per day.