You’re an imposter, and everyone can tell. You aren’t prepared for this. The only reason you’re even here is because of blind luck and happenstance. It’s only a matter of time before something comes along and you can’t fake it.
Dice Pool: Manipulation + Satiety vs. Resolve + Supernatural Tolerance
Normal: The Beast chooses a type of action. This can be a trait category (Mental, Physical, Social), a particular field (combat, infiltration, research, etc.), or any other reasonably broad category. Within that category of action, the victim’s threshold for exceptional success is raised from five successes to seven.
High Satiety: The results of all of the victim’s actions in the chosen category are listless, barely adequate, and uninspired. When the number of successes on a roll matters (for example, in combat or in an extended action), any successful roll is treated as though it scored only a single success. A rolled exceptional success counts as two successes. The victim may reflexively spend 1 Willpower to negate this effect for a single action.
Satiety Expenditure: As long as the Nightmare is active, the Beast may spend 1 Satiety to reduce the victim to a chance die on a single roll.
Exceptional Success: In addition, the victim’s threshold for exceptional success on all other actions increases to six.