Enemy Within
  1. Abilities

Enemy Within

Atavism

How well do humans really know one another? Evolution wired the human brain to pay close attention to only a handful of people. As populations grew, humans favored broad detail over intimate familiarity. The Inguma exploit this weak spot, slipping between the cracks of human programming and passing themselves off as someone familiar.

No matter what form the Beast wears, she always retains access to her own Attributes and abilities.

Action: Instant (normal effect and Satiety expenditure), Persistent (low Satiety)

Normal Effect: The Beast takes on the appearance of a victim he has previously met. This is sufficient to fool most of the victim’s acquaintances, but close friends and family of the victim, or people who have reason to be suspicious can roll Wits + Empathy vs. the Beast’s Manipulation + Subterfuge to see through the disguise. Add the Beast’s Lair dots to his pool if he has previously fed from the victim.

Low Satiety: While disguised and interacting with people who know the victim, the Beast gains an instinctive awareness of their unconscious cues and body language. She can answer their questions and engage in conversations. The Beast doesn’t gain access to the victim’s thoughts or memories, but guesses at what her interlocutors know. This normally doesn’t require a roll but against particularly suspicious people, or those skilled at controlling their responses, the player rolls Manipulation + Empathy vs. Composure + Subterfuge to gain information or avoid being trapped by probing questions.

Satiety Expenditure: The Beast practically becomes his victim. Every trace left by the Beast is that of the victim, includ- ing fingerprints, DNA, and other evidence the Beast might accidentally or deliberately leave behind. The Beast automati- cally passes any physical test designed to verify identity, such as fingerprint, voice, or retinal scanners. The Beast can replicate any Skill possessed by the victim up to her Lair dots, but gains no access to the victim’s supernatural abilities or powers. The copy is so perfect the victim doubts himself if confronted by the Beast. The victim’s player rolls Resolve + Composure, and gains the Confused Condition (on a failure), or the Fugue Condition (on a dramatic failure). The Beast’s player must spend 1 Satiety per scene to maintain the disguise.