Ravenous Maw
  1. Abilities

Ravenous Maw

Atavism

Seaside communities tell of myriad objects founds within the bellies of monstrous creatures from the deep. Predators that prowl the midnight depths make a meal of anything that fits their mouths. Makara go further, devouring objects and substances that would kill any normal creature.

Action: Reflexive or Instant (Satiety expenditure)

Normal Effect: The Beast can safely consume anything that fits in her mouth, regardless of danger. For harmful substances, she reduces the hazard by (Stamina + Lair dots). She suffers no ill effects if this reduces the danger to 0, otherwise, she takes damage as per the reduced effect.

Low Satiety: The Beast’s jaw, throat, and body distend grotesquely, expanding to engulf people or objects of Size up to (her own Size + Lair, maximum 10). This isn’t quick — the Beast spends one turn swallowing per Size. Once the target is swallowed, the Beast shrinks to normal within a turn. She suf- fers no ill effects from consuming large objects, and reduces the danger of hazardous objects as per the normal effect. The Beast must first subdue living creatures or succeed in an ongoing grapple to consume them (a victim that uses the Break Free move during the process escapes, though probably suffers a breaking point).

Satiety Expenditure: With a point of Satiety the Horror splits the Beast’s body from nose to groin, opening a massive, grotesque maw framed by countless serrated teeth. The Beast initiates a grapple; the player adds the Beast’s Lair dots to the dice pool. If successful, the Beast’s body closes around the victim. Each turn, the victim can only try the Break Free or Damage moves (Beast: The Primordial, p. 165). The Beast can choose Break Free or Damage moves (inflicting lethal damage), or can use a special move to disgorge the victim into his Lair. The player adds their Lair dots to this roll, while the victim adds her Supernatural Tolerance rating to resist.