Evil Doll
  1. Abilities

Evil Doll

Nightmare

You just saw it. Somewhere out of the corner of your eye you saw it, with those mechanical hands and blank, beady eyes. You saw that monstrosity somewhere right when you got into the room, but now you can’t find it. That monster is hiding from you, waiting for you to look away long enough to get you.

Dice Pool: Presence + Satiety vs. Composure + Supernatural Tolerance

Normal: The victim becomes convinced that some inani- mate object in the room is actually a monster in disguise, just waiting for her to lower her guard. As long as the object remains in the room the character has the Spooked Condition, unless they prove without a shadow of a doubt that the object actually isn’t alive (perhaps by burning it).

High Satiety: If the victim destroys the object, she believes that another object in the room has become possessed by the same malevolent force.

Satiety Expenditure: The victim lets her guard down for just a moment and is attacked by the creature in a flurry of motion, biting her leg or lodging a steak knife in her shin as it skitters by. In reality, the only damage dealt to the victim is caused by their nervous handling of the object causing it to go off, fall, or otherwise cause injury. The victim suffers the object’s equipment bonus in lethal damage. This deals a minimum of one damage; even with the most harmless objects the victim finds a way to stumble into a suitably horrible accident.

Exceptional Success: As long as the victim has the Spooked Condition, she may not perform extended actions or other time-consuming activities that might let the monster get the drop on her.