I like your last name. We should share it.
Abilities
Gift
EVISCERATE (•) - Gift
The Irraka’s first strike is often the last of the fight.
Cost: 1 Essence
Action: Reflexive
The Irraka may activate this Facet as part of a Brawl or Weaponry attack against an unaware or surprised opponent,
turning her attack into a rote action.
KNOTTED PATHS (HONOR) - Gift
Once caught in the trap, the prey cannot escape. Every path she flees down just leads her back to the hunter’s waiting jaws.
Cost: 1 Essence per prey targeted
Dice Pool: Wits + Survival + Honor versus Composure + Primal Urge
Action: Contested
This Facet is used against prey who are within an area of wilderness and whom the Uratha can perceive.
Duration: 1 day
Roll Results
Dramatic Failure: The prey is easily able to leave without obstruction, and benefits from a +3 bonus to Initiative if the
Uratha attacks before he leaves.
Failure: The Facet fails.
Success: No matter what they do, the prey cannot escape the area that they are in for the Facet’s duration. Winding woodland paths leave them back at the clearing where they started; crumbling urban wasteland just seems to turn in on itself no matter where they run. A road winding through a remote valley never actually delivers them to the valley’s border.
Exceptional Success: If the prey is in a group, then they rapidly end up split apart, losing track of each other. A lone prey soon gives in to fear, gaining the Shadow Paranoia Condition.
LUNA’S EMBRACE (HONOR) - Gift
The Uratha with this Facet can change sex as easily as he or she changes form.
Cost: 1 Essence
Action: Instant
This Facet changes the Uratha’s sex until the next time Luna’s Embrace is used to change back again. The change is biologically complete and functional. The Uratha’s appearance changes so that he or she now looks very much like a twin brother or sister to his or her old self.
MAZE WARD (CUNNING) - Gift
This Facet twists the very geometries of the world, warding a site from unwanted approach.
Cost: 5 Essence
Action: Instant
Duration: 1 month
This Facet affects all or part of a single structure, or an area of up to the Uratha’s Cunning Renown x 100 yards in radius. Intruders (anyone apart from a packmate) who enter the area have to fight the landscape itself to make any progress. All attempts to navigate the area, foot chase through it, or track through it suffer a penalty equal to the Uratha’s Cunning Renown. Anyone who fails such a roll ends up back at the edge of the warded area.
NATURE’S LURE (CUNNING) - Gift
The call of the wild can be alluring, drawing the unwary into its clutches.
Cost: 1 Essence
Dice Pool: Manipulation + Survival + Cunning versus Composure + Primal Urge
Action: Instant
Duration: One scene
This Facet can be used on an isolated person or small group of up to the Uratha’s Cunning Renown in number.
It does not work on Uratha, and cannot draw people away
from a larger group. The prey must be at the edge of an area
of wilderness. Nature’s Lure works just as well in the parks and
wasteland of the city as it does woodland in the countryside.
Roll Results
Dramatic Failure: Fear strikes the prey and leaves them with the Spooked Condition. They refuse to heed the lure and become aware that something called to them.
Failure: The Facet fails.
Success: The prey is lured into the wilderness, suffering the Lured Condition and feeling a strong urge to try to travel to its heart for the rest of the scene. She may see a desirable object like fruit or discarded money; she may hear interesting sounds that bring her running to the aid of someone she fears is in danger; or she may simply feel the urge to explore the cool darkness beneath the boughs of trees. The prey suffers a penalty to Initiative rolls equal to the Uratha’s Cunning Renown as long as they remain in the wilderness.
Exceptional Success: The prey also suffers a penalty to Perception rolls equal to the Uratha’s Cunning Renown as long as they remain in the wilderness.
PREDATOR’S SHADOW (GLORY) - Gift
The wise fear the dark where the hidden hunter may lie in wait. The unwise let that fear overwhelm them.
Cost: 1 Essence per prey
Dice Pool: Presence + Intimidation + Glory versus Composure + Primal Urge
Action: Instant
This Facet can target any number of prey that the Uratha can perceive.
Roll Results
Dramatic Failure: The prey gains the Steadfast Condition.
Failure: The Facet fails.
Success: Each prey who rolls fewer successes than the Uratha suffers the Shadow Paranoia Condition.
Exceptional Success: The Uratha may add his Glory Renown to Stealth rolls against the prey for the remainder of the scene.
PREY ON WEAKNESS (CUNNING) - Gift
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This Facet tears away the facade behind which the prey hides, revealing his frailties to the hunter.
Cost: 1 Essence
Dice Pool: Presence + Empathy + Cunning versus Composure + Primal Urge
Action: Instant
The Uratha may use this Facet against an individual whom he has been able to observe for at least one turn.
Roll Results
Dramatic Failure: The prey remains opaque to scrutiny and gains a +3 bonus to all Subterfuge rolls against the Uratha for the remainder of the scene.
Failure: The Facet fails.
Success: The Uratha immediately becomes aware of the following information about the prey: her Blood and Bone (or other equivalent traits); how much damage she is currently suffering from; any frailties she possesses (including physical and mental Conditions and Tilts); if she is sick, poisoned, or drugged; and whether she is currently in the grip of strong emotions such as anger or grief. If the Uratha uses any of this information against the prey in a Social roll or maneuver during this scene, he gains a +3 bonus to his dice pool.
Exceptional Success: If the Uratha plays on the information gleaned in a Social maneuver against the prey, he automatically opens one Door in addition to the action’s other results.
THE HUNTER WAITS (PURITY) - Gift
The wily predator knows when to wait and when to strike. The perfect ambush requires patience.
Cost: 1 Essence
Action: Instant
Duration: 1 scene
As long as the Uratha remains relatively still and does not draw attention, this Facet inflicts a penalty on all Perception rolls and supernatural power rolls made to spot him equal to his Purity Renown. If he successfully launches a surprise attack, he may add his Purity Renown to his Initiative.
Merits
Alternate Identity (•, ••, or •••) - Advantage
Effect: Your character has established an alternate identity. The level of this Merit determines the amount of scrutiny it holds up to. At one dot, the identity is superficial and unofficial. For example, your character uses an alias with a simple costume and adopts an accent. She hasn’t established the necessary paperwork to even approach a bureaucratic back- ground check, let alone pass one. At two dots, she’s supported her identity with paperwork and identification. It’s not liable to stand up to extensive research, but it’ll turn away private investigators and internet hobbyists. At three dots, the identity can pass a thorough inspection. The identity has been deeply entrenched in relevant databases, with subtle flourishes and details to make it seem real, even to trained professionals.
Additionally, the Merit reflects time the character has spent honing her persona. At one or two dots, she gains +1 to all Subterfuge rolls to defend the identity. At three dots, she gains +2.
This Merit can be purchased multiple times, each time representing an additional identity.