MODIFIERS
+2 Sleuthing, +1 Vim, -1 Fibs
Roll on Regular Weapons Table
SCOUTING SKILLS
Forager +4 to any Sleuthing Check related to foraging in the Back-and-Beyond.
Camouflage +4 to any Fibs Check related to hiding in the Back-and-Beyond.
Hunter +4 to any Vim Check for Hunting in the Back-and-Beyond
TRANSPORT
As a great explorer of the Back-and-Beyound you are the only class that starts the game with a vechile:
- Nosey Talking Malacca Cane - This walking stick is chatty and whilst holding it once a day you can re-roll any sleuthing check as it notices things most people miss.
- Bicycle - +0 speed +6 handling 5 HP 50 GP
- Instinct Bicycle - +2 Speed +4 Handling 100 GP
- Motorbike - +3 Speed +2 Handling 250 GP
- Car - +5 Speed +4 Handling
- Fast Car - +8 +3 Handling
- Instinct Motorbike - +8 Speed +4 Handling
- Instinct Car - +10 Speed +5 Handling
- Sentient Bike - +10 Speed +3 Handling
- Sentient Car - +12 Speed +4 Handling
Instinct Table
Roll a 1d4 to see what creatures instincts your vehicle is imbued with by Splendidium:
- Peacock - Double the Cost Due to Amazing Decoration
- Ox - +10 HP
- Dog +5 Handling
- Horse +5 Speed
Sentient Table
The flavour of the sentience and character is up to you. The mechanics are as follows:
- Boarding ramp - a passenger can go from that car into another car in range without a Vim roll
- +5 Speed
- +5 Handling
- +8 Speed
- +8 Handling
- Attack 1d6
- Attack 1d8
- 2 Attacks 1d6
- Chameleon - The car can change colour
- Roll twice more on the table