The Scout Background
  1. Notes

The Scout Background

MODIFIERS

+2 Sleuthing, +1 Vim, -1 Fibs

Roll on Regular Weapons Table


SCOUTING SKILLS

Forager +4 to any Sleuthing Check related to foraging in the Back-and-Beyond. 

Camouflage +4 to any Fibs Check related to hiding in the Back-and-Beyond. 

Hunter +4 to any Vim Check for Hunting in the Back-and-Beyond


TRANSPORT

As a great explorer of the Back-and-Beyound you are the only class that starts the game with a vechile:

  1. Nosey Talking Malacca Cane - This walking stick is chatty and whilst holding it once a day you can re-roll any sleuthing check as it notices things most people miss.
  2. Bicycle - +0 speed +6 handling 5 HP 50 GP
  3. Instinct Bicycle - +2 Speed +4 Handling 100 GP
  4. Motorbike - +3 Speed +2 Handling 250 GP
  5. Car - +5 Speed +4 Handling
  6. Fast Car - +8 +3 Handling
  7. Instinct Motorbike - +8 Speed +4 Handling 
  8. Instinct Car - +10 Speed +5 Handling 
  9. Sentient Bike - +10 Speed +3 Handling
  10. Sentient Car - +12 Speed +4 Handling


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Instinct Table

Roll a 1d4 to see what creatures instincts your vehicle is imbued with by Splendidium:

  1. Peacock - Double the Cost Due to Amazing Decoration 
  2. Ox - +10 HP
  3. Dog +5 Handling
  4. Horse +5 Speed

Sentient Table

The flavour of the sentience and character is up to you. The mechanics are as follows:

  1. Boarding ramp - a passenger can go from that car into another car in range without a Vim roll
  2. +5 Speed
  3. +5 Handling
  4. +8 Speed
  5. +8 Handling
  6. Attack 1d6
  7. Attack 1d8
  8. 2 Attacks 1d6
  9. Chameleon - The car can change colour
  10. Roll twice more on the table