Physically, a Sorcerer appears to take on the typical humanoid shape with two arms, two legs, and a bipedal plantigrade posture. Most Sorcerers are much taller than stickmen - usually being at least 6 feet tall - and it is very common for a Sorcerer to have a coat of cat-like fur over their bodies. Among the known individuals, sexual dimorphism is a little different from that of a Stickman - Sorcerer women appear to be more muscular and strong, while Sorcerer men are effeminate and lithe.
Sorcerers are highly prone to extreme genetic mutations, which can lead to bizarre and unusual body deformations that do not otherwise impact their daily life.
Physical Makeup
Sorcerers are mostly organic beings with high arcane energy. Like all organic life on Cier, their bodies are carbon-based and they breathe oxygen and drink water. Their blood is usually red, and their flesh [muscles, tongue, organs] can come in many colors, usually colors relating to the hue of their Sorcerer's Code.
Colors
Sorcerers can come in nearly any color, though their coloration is usually vibrant with a bright hue. While they can have patterns and markings of many types, from splotches to spots to rings to stripes, many Sorcerers are also solid in color. The hair on their head most often is the same color as the rest of their fur, and some Sorcerers are known to dye it different colors.
Head
Much like the Stickmen that Sorcerers were intended to resemble, Sorcerers have round heads with no visible nose, nostrils, or ears. While these features are not inherently visible, Sorcerers have low-set ear holes close to the lower-back of their jaws. Some Sorcerers have physical mutations that cause primitive ear lobes to form, though this is not common. It is also possible for a Sorcerer to develop horns or whiskers.
Simple diagram showing ear hole location and a primitive earlobe mutation.
Sorcerers do not have brains, nor solid skulls - instead having a dense muscle and nerve-filled head with small vertebrae leading partially into it. With the lack of a brain or the central nervous system in their heads, the act of decapitation is not necessarily a death sentence for a Sorcerer and there have been a few documentations of Sorcerers living full lives without an attached head.
Simple diagram showing the internal head muscle of a Sorcerer's head.
Eyes
The eyes of Sorcerers come in any shape or color one can imagine. They often glow due to the high concentration of mana running through their bodies. Their irises and pupils can come in many unique and unusual shapes, some even taking on seemingly impractical shapes. A somewhat common physical mutation among Sorcerers is cyclopia, where the individual will only develop one functioning eye rather than two. Unlike in many other species where such a mutation is usually fatal, Sorcerers can function normally with cyclopia, with the only downside being poor depth perception.

Simple diagram showing eyes across seven Sorcerer individuals.
Teeth
Sorcerers typically have flat, straight teeth for crushing leaves, fruits, and nuts. Some Sorcerers may have pronounced fangs or sharp shark-like teeth; such mutations are typically the result of abnormalities in ancestors or deformations caused by a volatile arcane affinity.
Hands and Feet
Like stickfigures, Sorcerers have dextrous hands with 4 fingers* and a thumb. These hands are adept at using tools and can easily adapt to clothing and items designed for stickmen. Their feet can be featureless boot- or hoof-like structures, with toe bones encased entirely in flesh, but the majority of Sorcerers have separated toes.
*3 in certain art styles
Bodily Fluids
Unusual for Aurusian life is the high concentration of mana flowing
through Sorcerer veins. With 35% of their blood being cells &
plasma, and 65% being liquid mana, the current of mana is what does most
of the work pushing blood through their veins in the absence of heart
muscles. Sorcerer blood is considered dilute and alchemically inert due
to low blood cell count, and it is incompatible for blood transfusions
with other species.
Sorcerer blood is notable for being very hot when fresh.
Heart
A Sorcerer's heart is known as the Sorcerer's Code. It performs the essential duties of cognitive function, blood circulation, and mana concentration - it is a Sorcerer's brain, heart, and soul all packed into one incredibly dense and powerful object. The Sorcerer's Code is also the blueprints for Sorcerer affinities, and is the sole object that gives Sorcerers their signature high body heat and arcane signature.
A Sorcerer is born with only one code, which grows and changes based on emotional events. There are three stages of growth, which give different abilities; initial "unlock", secondary "unlock", and a Code Decrypt. The intial "unlock" is a natural occurrence that happens simply by existing and growing up as a Sorcerer, being the innate potential of their affinity. A secondary unlock will happen after a strong positive event, giving the Sorcerer access to a secondary, potentially weaker arcane Affinity that will always be related to their primary one. Code Decrypt is an awakening that unlocks the true potential of a Sorcerer's Code. This awakening can be manifested through one Sorcerer's emotional journey, struggle, and resolution as they grow. Code Decrypt is a rare occurrence, taking immense mental fortitude and enlightenment to achieve.
They take the form of a spherical, translucent, glowing object similar to a crystal ball. Sorcerer's Codes have a unique symbol suspended in the center of the object, which alludes to the Sorcerer's personal affinity. Sorcerers have the ability to project an arcane hologram of their Code, which emits light.
Sorcerer's Codes are highly sought after by poachers and valuable to particularly wealthy individuals that seek personal power or gain.
A Sorcerer's Code, detached from its body.
While Sorcerer's Codes can be removed from their host bodies, this is only possible through the work of another Sorcerer while alive or by flaying the body to physically remove it. The effects of code removal are severe, and lead to an effect similar to hypothermia, depression, and lethargy. Removing a Sorcerer's Code will not necessarily kill its body, but it is considered an extremely cruel and inhumane thing to do.
Sorcerers can absorb the Codes of other sorcerers innately, which will lead to arcane corruption of their magic and their mind. As they collect more codes, their magic will corrupt further, with the "point of no return" being hit at 7 collected Codes. During the corruption process, a Sorcerer's skin will darken and dry, and their arcane energy will gradually become more of a piercing red color.
While other beings can technically also absorb Sorcerer's Codes, the sheer amount of arcane and solar energy contained within one is capable of killing the body hosting them within hours if not minutes. This has led to many illicit organizations and groups making an attempt at "jailbreaking" Sorcerer's Codes, copying them, or making inferior bootlegs of them so stickmen and other creatures can get a taste of the enticing arcane power behind them without dying. Jailbreaking is a theoretically possible, but extremely difficult, process that can prove dangerous to the individual attempting it. A certain individual on Skoteinó Island has mastered the craft of making inferior bootlegs of Sorcerer's Codes, known as Draconic Codes, that give off eerie and terrifying arcane signals to any Sorcerer looking at a person using one.
Organs
By far the most bizarre thing about Sorcerer internal anatomy is that of their internal organs, which resemble soft bones. Their organs are largely cartilaginous, with integrated muscle across their surfaces to allow for function and movement. It is unknown why Sorcerer organs look the way they do, but it is known that they do not seem to have any issues from their unusual anatomy, and may even be benefited by it.
A diagram of Sorcerer internal anatomy, including the respiratory, endocrine and digestive systems. [by SugarRatio]
Kreutz, a Sorcerer born through asexual conception, displaying a highly mutated phenotype.
Splinter, a Sorcerer/Ivra'ak hybrid, displays primarily Solarisapien and Ivra'ak phenotypes from infancy to adulthood.
Sorcerer wheelchairs resemble real-world racing wheelchairs, but are modular to allow for smaller configurations.
The tactile alphabet used by blind Sorcerers in Khartes Trichier
bears superficial resemblance to Sundanese scripts. This image
represents consonants.
A female blue phase Vestrie wearing a UV-reflective yellow service vest, and carrying medicine in its pockets.
Owlcats are beloved household pets and efficient pest hunters on farms.
A male Golvord with a traditional tied tail, and an image of the same Golvord wearing a yoke and pulling a plow.
Khormuns are very lazy, docile, and beloved animals for their
laid-back nature and cute appearance. Many Sorcerer farmers give their
Khormuns patterned milk bibs.
Yuxees are bizarre looking animals and are a mascot for a farming company outside of Khartes Trichier.
Traditional harvesting of wild Hirba honey is done with protective clothing, kindling twigs, and a distinct curved blade.
An image of Tiro, a Sorcerer, displayed in visible light and under a blacklight.