- Leadbelly briefly eavesdropped on something torturous happening to his son, before busting out the brick wall with his hammer, and escaping a pursuing hooded figure.
- After a bit of running around, Phaelnah finally got her rest, and returned to assist Journey, but failed to dispel the enchantment.
- Making their way to the Spiral Ward, Wander and Phaelnah hired a wizard named Filson to remove the enchantment, paying him in the way of 300 gold for his services.
- You finally made your way back to Rest Assured, and slept until you were rested.
- Encountering Seamus slumped over a table in the morning, Quiet told you how he burst in late last night, demanded a cask of ale, and proceeded to down the whole thing before promptly passing out.
- You waited until Seamus was somewhat rested, and set off to investigate the hideout Leadbelly had discovered the night before, while Grognock split off from the group, making his way to the Mercenaries Guild
- Seamus recounted the event of the last few days to you on the way to the Willows
- Seamus had encountered what was known as a Collector Knight, a fearsome individual clad in darksteel fullplate armor, complete with spiky protrusions and a dragonskull-shaped helmet.
- Fearing what he owed in taxes, Seamus ran from the knight, prompting him to give chase
- After running to a small village north of Madrioc, the knight finally caught up to him, and interrogated Seamus
- As it turned out, the knight was looking for a different individual, but warned Seamus that the knights always get their marks.
- Seamus returned to Madrioc and drank the fear away.
- Grognock arrived at the Mercenaries Guild, and after questioning a random mercenary and the receptionist, chose 3 bounties from off the board
- Pilli the Rogue, wanted for petty theft all around town. 100 gold.
- The Flentwick Killer – wanted for the killing of a man of affluence in the Snake. Identity unknown. 300 gold.
- Brindle the Thug – wanted for a series of muggings in the Muck and the Curtain, some of which have ended in death.
- Investigating their enemies, the rest of the party approached the brick wall, which had been repaired since the prior evening
- Deducing that there must be something on the other side of the wall, you entered a communal housing complex, scaring the lights out of a poor old blind lady who lived on the other side of the wall
- You discovered a giant stone edifice had been constructed in the room, slanting down into the ground, following the slope of the staircase
- You left the woman to her rocking
- After some deliberation, you decided to head towards the arena, which was beginning its preparations for the day’s festivities
- Finding some carnival games, you decided to patronize the “hoops” stand, which was not faring well against its competitor, the “bags” stand.
- Seamus got one hoop, Grognock got one hoop, and Tyerjon got 3. One cherry was received per hoop.
- Wander created illusionary fireworks around the stand, and the group started hollering and making noise about the game, attracting a large crowd.
- Feeling bad for the bags-man, a round of bags was played
- On their way to the arena, you were approached by a group of wild-looking individuals, clad in bones and pelts
- The apparent “leader” of their group picked a fight with Seamus, and they took turns flailing at each other, with the wild man getting a few hits in, Seamus not so much.
- Tyerjon broke up the fight, and the group, snarling at you, retreated to the arena.
- You made you way into the Mad King’s Arena, and were escorted to the waiting room, where you sized up the other teams. You learned of:
- The Flaxfoot Contingent, a group of farmer-adventurers
- Swallowbridge, an all-female team that hired a random dude at the last second to enter the horse race
- Pentalchemo, a group of five alchemists, and two randos
- The Lucent Hand, the eccentric group you crossed the day before
- The Wild Children, the group that picked a fight with you
- Journey bet some gold on the Lucent Hand and Swallowbridge
- Afterwards, you talked to Yyk Sen for a bit and decided not to make a bet with her.
- The tournament began with the horseracing event
- Seamus took fourth, getting bucked off of his horse right before the finish line.
- Grognock took first in the bareknuckle brawl, knocking out the intimidating Halder, and the somewhat out of place gnome that managed to somehow take second
- Tyerjon took third in the contest of strength, hitting his net with one of the objects, a strange flying mote of energy
- Phaelnah took sixth in casting, unable to get her stride back after setting her part of the puzzle on fire
- Wander took first in archery, eking out a victory in the tiebreaker round with a fantastic display
- Leadbelly took first in wrestling, after throwing the flexible Verdon Looseth out of the oiled-up ring
- Finally, Journey took first in trivia, neck and neck with Lucess from the Flaxfoot Contingent
- With the Lucent Hand at 24 and the Peas at 23, the games progressed to the deciding rounds – a series of combat trials against a variety of beasts
- The Peas first faced a singular owlbear. With Seamus distracting the beast, the team made short work of it, with Journey landing the killing blow with her Chill Touch spell.
STANDINGS
|
|
1. |
2. |
3. |
4. |
5. |
6. |
|
Race |
Layale |
Melting Bridge |
Yyk Sen |
Seamus |
Weslo |
Kefko |
|
Brawl |
Grognock |
Hellbowe |
HALDER |
Xchelk |
Yyk Sen |
Yaeda |
|
Strength |
Pelwey Galaewyn |
Yyk Sen |
Tyerjon |
Gumree |
Jea |
Tim-pom |
|
Casting |
Delea Thornwool |
Arienne |
Sulemo |
Lierys |
Phaelnah |
Yyk Sen |
|
Archery |
Wander |
Jurndrek |
Xettolin |
Yyk Sen |
Finish |
Nodori |
|
Wrestling |
Leadbelly |
Verdon Looseth |
Zumip |
Yyk Sen |
Dinnet |
Versol |
|
Trivia |
Journey |
Lucess |
Tolsen Keflo |
Yyk Sen |
Vemarta |
Mellow |