CREATING YOUR CHARACTER STATS
  1. Notes

CREATING YOUR CHARACTER STATS

Roll a six sided dice (normal dice) 4 times. Discard the lowest dice, keep the three highest and add them together to get a number between 3-18.
Do this six times. 

Then apply the numbers to the following six characteristics.

The higher the number the better your character is at that thing.

Strength (STR)
Measures physical power, athletic ability, and how much you can lift, push, or break. Used for melee attacks and feats of raw muscle.
Dexterity (DEX)
Represents agility, reflexes, and balance. Governs your Armour Class (AC), stealth, ranged attacks, and reactions.
Constitution (CON)
Indicates endurance, stamina, and overall toughness. Affects hit points and resistance to disease, poison, and exhaustion.
Intelligence (INT)
Measures reasoning, memory, and knowledge. Used for investigation, arcana, history, and analytical thinking.
Wisdom (WIS)
Represents perception, insight, and willpower. Important for noticing things, reading people, and resisting mental influence.
Charisma (CHA)
Indicates personal charm, confidence, and leadership. Used in persuasion, deception, intimidation, and magical influence.

Then choose 4 of the following skills to specialise in...

Athletics – Climbing, jumping, swimming, and feats of physical prowess.

Acrobatics – Balancing, tumbling, and agile movements.

Sleight of Hand – Concealing, stealing, or subtly manipulating small objects.

Stealth – Hiding, moving silently, and avoiding detection.

Arcana – Knowledge of more occult magic, spells, ancient lore, and magical traditions (this isn't your magic ability but your academic understanding of magic).

History – Understanding historical events, legendary figures, and past empires.

Investigation – Deducing clues, examining details, and discovering hidden things.

Nature – Recognising plants, animals, terrain, and natural phenomena.

Religion – Understanding gods, rituals, myths, and divine lore.

Animal Handling – Calming, controlling, or empathising with animals.

Insight – Reading body language, sensing motives, and gauging truthfulness.

Medicine – Diagnosing illness, treating wounds, and stabilising the dying.

Perception – Spotting hidden threats, hearing faint sounds, or noticing subtle details.

Survival – Tracking creatures, finding food, navigating, and enduring the wild.

Deception – Lying, misleading, or maintaining a falsehood.

Intimidation – Using threats or sheer presence to influence others.

Performance – Singing, dancing, storytelling, or otherwise entertaining.

Persuasion – Convincing, negotiating, or earning trust and favour.


Let the DM know and he will create a full character sheet for you.