1. Abilities

Sanctity

Merit

Sanctity This Merit is sometimes called the halo effect; everyone considers the player pure and innocent, though not necessarily not naive. The player has a saint-like quality that is hard to pinpoint but cannot be denied. The player is trusted, even if they are not trustworthy. At the Storyteller's discretion, the players tend to receive lesser punishments for wrongdoing, and they are liked by most.