The High Born Families
  1. Organizations

The High Born Families

Outside of the Imperial family, and certain couriers of the Inner Chamber of the Imperial Court, power in Miradorum resides with the High Born Families.

There are six families and each sends several important and powerful ambassadors to represent them at the Imperial Court in Songborne.

It is at the Emperors court that the real power struggles between these powerful families are played out.

All six houses may attend meetings of the Outer Chamber of the Imperial Court but only the top three houses may send a representative into meetings of the Inner Chamber of the court.

Rooms must be entered and exited in order of status to avoid insult.

The following are the high born families of Miradorium from most to least powerful. 

The Church

The Tongs

The Helms

The Sythe

The Bailor

The Player House


The families each have their own sources of wealth and their own conflicts with other families that arise from these that you would know about at the start of the game:

Church
Source of Wealth: Tithes, spiritual authority, religious land holdings, sanctified rituals.
Conflicts:
Helms – Object to the import of foreign beliefs and forbidden relics.
Bailors – Morally and politically opposed.
Tongs
Source of Wealth: Blacksmithing, forges, weaponcraft, enchanted metallurgy.
Conflicts:
Sythe – Conflict over land usage for mining vs. cultivation.
Church – Resent the Church’s restrictions on warfare
Helms
Source of Wealth: Trade, shipping, shipbuilding, maritime enchantments.
Conflicts:
Bailors – Struggle for control over ports, smuggling routes, and pirate influence.
Church – Bring foreign ideologies and contraband into the kingdom, upsetting religious purity.
Sythe
Source of Wealth: Agriculture, food production, enchanted harvests.
Conflicts:
Tongs – Territorial clashes over farmland versus mining interests.
Bailor – Resent exploitative loans and debt traps placed on rural producers.
Bailors
Source of Wealth: vice trade, gambling, black markets. Smuggling
Conflicts:
Helms – Compete for dominance of portside influence and shipping lanes.
Church – Religious opposition to their criminal operations.
Tongs – Disputes over black-market weapon distribution.


Players House

Source of Wealth:?