Simic Combine
  1. Organizations

Simic Combine

Guild

Description

The Simic Combine is Ravnica's steward of nature and the wild; its mission is to preserve the natural world even as Ravnica's cities continue to grow. The guild seeks to protect the elements of the plane that are incompatible or mutually exclusive with its overpopulated, urban conditions. The guild uses magic to coax new morphologies from existing creatures, as well as to combine traits from multiple organisms in one. Some of these are unique creatures that can't reproduce. A few multiply and become part of the guild's fabric.

The emotionally distant relationship that the Simic biomancers have with the rest of Ravnica's society makes the common man wary of the guild, thinking of them as crazy mutant makers. Even so, the Simic makes up the physicians of Ravnica and so injuries and illness are taken to the reputable doctors.

Clades

Where other cultures are divided by species, caste or role, within the Simic Combine, members are divided by Clade. A Clade is a group that's focused on a specific aspect or project. Some of the clades include:

  • Hull Clade, focussing on protection, defense and durability.
  • Fin Clade, focussing on movement of creatures (especially flying creatures) as well as, movement of resources through systems.
  • Crypsis Clade, focussing on camouflage and magic designed to hide knowledge or operations.
  • Gyre Clade, focussing on redirecting or nullifying magic and advancing nature.