Item Template
weapon
Attributes
Unorganized
Rarity
[mundane, common, uncommon, rare, very rare, legendary]
Means of Production
[Particular building, tools]
Tool Proficiencies Required
Primary Materials Required
[3 to 10] [How many of each Rarity required if at all]
[Dye, Gem, Leather, Mineral, Textile, Metal, Bone, Flesh, Fluid, Hide, Earthenware, glass, wax]
[Dye, Gem, Leather, Mineral, Textile, Metal, Bone, Flesh, Fluid, Hide, Earthenware, glass, wax]
Secondary Materials
Required Material Qualities
[refer to materials quality notes]
Special Production Requirements
[Example, Needs to be christened in the moonlight, must be quenched in the blood of a dragon.]
Minimum Production Time
Crafting Team Wages
[20%, 30%, 40% of total cost of item, not including materials depending on the specialization]