Gith
  1. Races

Gith

Humanoid

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The story of the gith is rooted in a cruel
 twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in servitude. But after they won their freedom, two factions among the gith disagreed on what kind of civilization they would forge. That disagreement quickly flared into open hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.

The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever possible, as recompense for what the illithids did to them.

The githzerai believed that the path to an enlightened civilization lay in seclusion, not conflict. Their dedication to the principles of order is so strong that they can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though the githzerai are pacifists by nature, they share the githyanki’s racial hatred for mind flayers, and from time to time they send out squads to destroy illithid outposts.

If the two races were ever to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.

In the world of divinicus the gith seem to no longer be here. There are gith tombs and ruins all over the world, but so far no living gith have been found. Being a gith you either come from the astral plane or have survived in suspension in some ill-forgotten tomb. 

Alien.

Gith were tall and emaciated-looking humanoids. They had pale yellow skin, sometimes with greenish or brownish tones. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. Typical hair colors included black, red, russet, and sometimes gray.

Ancient slave race.

The ancient origin of the gith was clouded in mystery. Even the name of that original race, which some referred to as "the forerunners", was lost to time. Some sources claimed that they were originally humans from a world called Pharagos, located in an unknown crystal sphere that had been conquered by the illithids during the expansion of their empire, and who had been slowly altered by the mind flayers' genetic experiments. Others claimed that they might have been created by the illithids themselves through mixing humanoid hosts with powers from the Far Realm.

A githyanki attacks a mind flayer.

It had been suggested that the enslavement of the gith and the duergar happened during the early expansion of the mind flayer empire. Whether the gith were human or some unknown humanoid race, centuries of servitude and selective breeding changed them considerably. In a practical sense, the gith were in fact made by the mind flayers.

Although revolts were not uncommon among the mind flayers' slaves, for a long time they posed no challenge. However, over time some slaves developed some resistance against their masters' mind control and started secretly improving their psionic abilities. When they judged that the time was right, the forerunners, under the guidance of their leader Gith, revolted in an unprecedented uprising, causing a chain reaction that culminated in the death of countless elder brains and ushered the downfall of the entire illithid empire. In less than a year, the devastation brought the mind flayers to the brink of extinction and forced the surviving enclaves into hiding, a downfall from which they never fully recovered.

Civil War and Separation.

Soon after conquering their freedom, Gith ordered the continuation of the war effort. The mind flayers were to be hunted down to the last one and the gith were to establish a new empire based on conquest. At this point, Zerthimon, a gith who had gathered a significant following during the fight for freedom, challenged Gith's leadership and her motives, arguing that she would end up leading the people into a similar tyranny that their former masters enforced.

“The githyanki and the githzerai were so profoundly scarred by their enslavement to the mind flayers that they forget they were one race, united. Having won their freedom, they wage war against each other with a hatred none can fully comprehend.” — Aristul the Yellow

The disagreement led to a violent civil war among the gith. Zerthimon was killed, and his followers, who called themselves "githzerai" (meaning "those who spurn Gith" in the Gith language), retreated to Limbo in defeat–but not before dealing substantial damage to Gith's forces, which could no longer sustain a continuing campaign against the mind flayers. This internal struggle gave sufficient time for the surviving mind flayers to retreat and hide in well defended underground locations.

Gith led her surviving followers, who at this point started calling themselves "githyanki" (meaning "children of Gith"), to the former illithid settlements in the Astral Plane, where they could regroup and gather their strength in order to resume their plans of conquering the entire multiverse, as well as exterminating both the mind flayers and the githzerai.

Thus, the two divided races remained bitter enemies that constantly thwarted each other's plans. The githyanki expanded their conquering efforts to include raids into githzerai strongholds. The githzerai, while also deploying missions to root out and destroy illithid settlements, maintained a steady effort to oppose the githyanki militaristic expansion. This enduring conflict prevented either race from obtaining a decisive victory against the mind flayers and brought the conflict to a stalemate.


Gith in Divinicus.

There are gith tombs all over the world. Many of which haven't been touched due to the darksteel golems that protect them. Many ruins also lie underground. Much isn't understood about those tombs, but many who have successfully delved the tombs and come out alive have come back with many grand items. There is much history around the gith. The history as generally understood, most of the world was enslaved at some point. An event happened called the shriek that has removed the gith somehow freeing everyone and leaving nothing behind but the ruins. Every continent has recovered in their own way and most don't remember the events. Typically, only the scholars know about the gith and events in detail.

Most gith are typically fighters, monks, artificers or wizards. They often will have left their monasteries to learn about the universe if your a githzerai, or to see on the holdings held by the githyanki if your are evil. In Divinicus, any gith would be surprised this world is free when it was marked as a slave world owned by the githyanki.

Gith Traits

Your character shares the following traits with other gith.
Age.
Gith reach adulthood in their late teens and live for about a century.
Size.
Gith are taller and leaner than humans, with most a slender 6 feet in height.
Speed.
Your base walking speed is 30 feet.
Languages.
You can speak, read, and write Common and Gith.
Ability Score Increase.
You can increase any ability score by 2 and any other score by 1.

Githyanki

The brutal githyanki are trained from birth as warriors.

Alignment.
Githyanki tend toward lawful evil. They are aggressive and arrogant, and they remain the faithful servants of their lich-queen, Vlaakith. Renegade githyanki tend toward chaos.
Decadent Mastery.
You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu’narath, githyanki have bountiful time to master odd bits of knowledge.
Martial Prodigy.
You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
Githyanki Psionics.
You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
When you reach 3rd level, you can cast the jump spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait, and you regain the ability to do so when you finish a long rest.
Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don’t require components.

Githzerai

In their fortresses within Limbo, the githzerai hone their minds to a razor’s edge.

Alignment.
Githzerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline.
Mental Discipline.
You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds.
Githzerai Psionics.
You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
When you reach 3rd level, you can cast the shield spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest.
Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don’t require components