The Black Drakon Sea
(picture)
History of the Black Drakon Sea
description
The Black Drakon Sea Today
(picture)
description
Dangers of the Black Drakon Sea
(picture)
description
(Regional map)
Encounters in the Black Drakon Sea
d20 | Encounter |
1-8 | Threat (roll on table C) |
9-12 | Denizens (roll on table B) |
13-15 | Harmless Interaction (roll on table A) |
16-20 | No Encounter |
Table A: Black Drakon Sea Harmless Interaction
d10 | Interaction |
1 | A rogue wave slams the starboard side of the vessel, almost capsizing it. |
2 | 1d6 +2 dolphins follow the ship for 1d4 hours. |
3 | The party sights a whirlpool 1d200 +100 ft away. |
4 | The party sights the tail of a whale in the distance. |
5 | The party witnesses a party of 1d8 +2 killer whales hunting. |
6 | 1d8 +2 seagulls glide above the vessel, squawking. |
7 | The party spots a misty island 1d100 +60 miles away. |
8 | For a brief moment, a dragon turtles shell appears in front of the vessel, disappearing before collison. |
9 | The party sights 1d10 +4 Sirens on a rocky island, singing. |
10 | A rogue gust of wind propels the ship in its desired destination for 1d4 hours, doubling its speed. |
Table B: Black Drakon Sea Denizens
d10 | Denizens |
1 | A pirate ship is currently boarding a ship from the outpost. |
2 | A vessel with 1d20 +6 crew are sailing west singing loudly and merrily. |
3 | A set of fishing boats can be seen hauling in game. |
4 | A expeditionary vessel is currently getting ready to drop a diving belt in the waters to explore the depths. |
5 | A vessel is currently hunting big game on the oceans, and the prey has the ship in its tow. |
6 | Trading vessels from Windstrider Co. can be seen fending off assailants. |
7 | A trading vessel from the outpost can be seen returning or heading away from its port. |
9 | A drunken captain can be seen sailing straight for the party's vessel. |
10 | A sailing ship can be seen cruising on the oceans with 1d4 +2 nobles and 1d16 +4 Thugs as sailors and bodyguards. |
Table C: Black Drakon Sea Threats
d12 | Threats |
1 | Eldritch Storm kicks in, roll 1d2 (1 for flaywind and 2 for necrotic tempest) check Eldritch Storms |
2 | 1d4 +1 Blue Drakon assault the vessel |
3 | 1d2 Sturmkragian Rogue Raiders attempt to board the vessel. |
4 | A phantasmal ship of the Ghastly Scourge appear from the waters 60 ft. away from the vessel. |
5 | A leviathan soars out of the waters, slamming into the sea, sending a 100ft. tidal wave towards the ship. roll a percentile die to determine if the vessel capsizes. (40% chance) |
6 | 1d2 pirate ships catch up to the vessel and attempt to board them. |
7 | 1d8 +4 harpys assail the vessel. |
8 | 1d6 +4 Merrows board the ship. |
9 | A freak storm directs the vessel to a nearby island, marooning the ship and hindering it unable to sail until it is repaired. |
10 | A dragon turtle scrapes the underbelly of the vessel, rocking it and puncturing 1d4 holes with 1d10 feet in diameter, water rushes in. |
11 | 1d6 +2 Chuul assault the vessel. |
12 | 1d4 +3 Giant sharks tail the vessel, remaining in the depths and attacking any creature to dives our or boards a rowing ship. |