✦ Pregnancy and development rules

Optional rules for pregnancy for players: https://www.dandwiki.com/wiki/Pregnancy_(5e_Variant_Rule)

(This is not consent for ERP during sessions, thats between you and the other player in your own time)

Constant upkeep on any children conceived is not tracked its assumed that you work and will take care of your child.

If a child is old enough to be considered an adult they may be used as a player PC.

✦ Forge Cleric Artisans blessing: Any spell cast using items created with this feature automatically fail.

✦ You can buy the spell components for the gold amount listed on the item, but as silver, in the marketplace, but must be purchased before you go on an expedition. Diamonds of the quality to bring back the dead are not available for purchase.

✦ Superior Pact Weapon (UA)

Prerequisite: 9th level, Pact of the Blade feature
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon counts as a magic weapon with a +2 bonus to its attack and damage rolls, unless it is already a magic weapon that you transformed into your pact weapon.

Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.

✦ The long sword has the finesse property.
✦ Low-Light Vision. Dim light is considered bright light for the creature.
✦ You can draw weapons as part of an attack without using a free action assuming you have a free hand to do so.

✦ Gemstones created via magic or magical features cannot be used as spellcasting components. This means things like diamonds.
✦ For the conjuration wizard feature, Minor Conjuration, The gp(sp in our server) value of the item can't be more than 20 times your wizard level.
✦ For conjuration spells or magical features that provide the ability to create objects, unless it specifies its own Gp/SP amounts, the gp(sp in our server) value of the item can't be more than 20 times your level in the class that gave you the feature or spell.
✦ All items uncommon+ require attunement unless its a consumable.
✦ You have 4 attunement slots instead of the standard 3. Any features that give you more attunement slots will still work by giving you more.

✦ Echo knight, echo movement must copy the movement of the PC it originates from.
✦ Echo knight, your echo counts as a creature
Rules for dueling,
✦ Your budget for your PVP character is as below, You also have class equipment available.
Lv 5 = 652 sp
Lv 11 = 2608 sp
Lv 15 = 3913 sp
Lv 16+ =5217 sp

✦ Magic items will be on a per PVP basis decided by the players themselves. Generally, both players get equal amounts of magic items. If player one gets a common, player two also gets one. If player one gets 2 uncommons, player two gets 2 uncommons. MAKE IT APPARENT IF YOU DID THIS FOR A SHEET.

✦ You can agree to allow both participants to have any item as long as both parties get an item of equal value. This could mean both sides get plate armour.

✦ You get 300 exp for participating in one PVP. You only get exp once per week which resets on monday.

✦ You need a third party as your referee, I recommend a DM, but anyone can be the referee.

✦ You may use your regular characters from any group for PVP, but the other player has to agree to allow it.

✦ You and your opponent may only prepare spells and abilities, aka buff yourself, before the battle if both players agree. Buffing time is only something you can accomplish in a day. No projects that require more then a day to complete as part of your "buffing"

✦ Players will always start 60 feet apart. Its not allowed to start at any other distance due to how dnd spell and ability assumptions work in 5e.

This is not a complete list of all rules for PVP, this will be updated periodically.


✦ Arcane trickster 17th level class feature, Spell Thief , lasts until your next long rest.

✦ Feat: Grudge Bearer

Feat: Grudge Bearer:
Prerequisite: Dwarf
You have a deep hatred for a particular kind of creature. Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can choose two races of humanoid (such as gnolls and orcs). You gain the following benefits:

Increase your Strength, Constitution, or Wisdom score by 1, to a maximum of 20. During the first round of any combat against your chosen foes, your attack rolls against any of them have advantage. When any of your chosen foes makes an opportunity attack against you, it makes the attack roll with disadvantage. Whenever you make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about your chosen foes, you add double your proficiency bonus to the check, even if you’re not normally proficient.

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