Myiumdaely's Arcane Lance
Evocation cantrip Wizard
Casting Time: 1 action
Range: 120 ft
Target: One Creature
Components: V M
A weapon worth atleast 1sp
Duration: Instantaneous
Description:
You channel magical energy into a weapon used in the spell's casting that you are wielding or carrying which weighs 1 to 5 pounds, priming it with explosive momentum. Make a ranged spell attack against one target that you can see. On a hit, the target takes 1d10 magical damage of the weapon type. Whether the attack hits or misses the weapon magically returns to you.
At Higher Levels: This spell's damage increases when you reach certain levels. At 5th level, the ranged spell attack deals 2d10 magical damage. At 11th level damage increases to 3d10 magical damage. At 17th level the extra damage you deal increases to 4d10 magical damage.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Abjuration Shroud
Abjuration cantrip Wizard
Casting Time: 1 action
Range: Self
Target: Self
Components: V S
Duration: 1 minute
Description:
You conjure a thin layer of arcane abjuration that encases you and shields you from harm. The next time you take damage that is not force, reduce the damage taken by 1d10 and the spell ends.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Eldritch Singularity
Evocation 1 Wizard
Casting Time: 1 action
Range: 30 ft.
Target:
Components: V S
Duration: 1 round
Description:
You disrupt the fabric of space in a point that you can see, creating a 10 foot radius sphere of unstable gravity. The space is difficult terrain and any creature that starts its turn in this space must succeed on a Constitution saving throw or be pulled towards the center of the sphere until the spell ends.
When the spell ends, the singularity collapses and deals 2d8 Necrotic damage.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Abjuration Cloud
Abjuration 1 Wizard
Casting Time: Reaction, which you take when you take non-magical bludgeoning, slashing, piercing damage
Range: Self
Target: Self
Components: V S
Duration: 1 round
Description:
You manifest a cloud of abjuration magic that swarms you and absorbs incoming energy from an attack and stores it for your next attack. Until the end of your next turn, you gain resistance to the triggering damage type, including against the triggering attack.
The next time you hit with a single-target ranged spell attack, the target takes an extra 1d6 damage of the triggering damage type, and the spell ends.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Evocation Meld
Evocation 2 Wizard
Casting Time: 1 action
Range: 60 ft.
Target: One Creature
Components: V S M
a polished marble
Duration: Instantaneous
Description:
You infuse your physical body with pure evocation magic, becoming a beam of force energy which spears you towards a creature. Choose a creature that is Huge or smaller within range and propel yourself towards it like a missile. Your target and each creature within 5 feet of it must succeed a Dexterity saving throw or take 3d10 Force damage on a failed save and become prone, or half as much on a successful one and do not become prone. This movement does not trigger attacks of opportunity. After casting this spell you are positioned within 5 feet of your target
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Cloak Of Abjuration
Abjuration 2 Wizard
Casting Time: 1 reaction which you take when you or another creature that you can see fails a saving throw against magic or is hit by an attack that forces a saving throw.
Range: 60 ft.
Target: One Creature
Components: V S M
a thread of fine silk
Duration: 1 round
Description:
You create a shimmering cloak of abjuration on a creature to protect it from harm. The warded creature gains +2 to the first saving throw they make. Saving throws made after the initial saving throw are made with an additional +1 to the save, to a maximum total of +4. This effect ends at the start of the caster’s next turn.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Gauntlet Of Force
Evocation 3 Wizard
Casting Time: 1 action
Range: 120 ft.
Target: A point within range
Components: V S M
A polished gemstone worth 50gp which the spells consume
Duration: Instantaneous
Description:
You rest a gemstone within the palm of your hand, and curl it into a fist while invoking magic from the weave, creating a phantasmal gauntlet that slams a 10ft cube within range.
Creatures that are in the spell’s affected area that are Huge or smaller must make a Strength saving throw or take 3d10 Force damage, be pushed back 20 feet and become prone or half as much damage and suffer no additional effects.
At Higher LevelsWhen you cast this spell using a spell slot of 4th level or higher, targets suffer an extra 1d10 Force damage and the spell's area increases by 5 feet per level.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Phantasmal Retribution
Evocation 4 Wizard
Casting Time: 1 action
Range: Self
Target: Self
Components: V S M
A stone with your name carved on to it
Duration: 1 Minute (Concentration)
Description:
You consolidate energy within yourself and manifest a spectral being that looks identical to you. Once a turn while the spell is active that you get hit with a melee attack, the projection retaliates with weapons made of force. Make a melee spell attack, on a hit the target takes 2d10 Force damage and must succeed on a strength saving throw or be pushed back 5 ft in a straight line if the attacker is Large or smaller.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Minute Portals Of Refraction
Evocation 5 Wizard
Casting Time: 1 reaction, which you take when you or a creature are hit by an attack or a spell attack within range
Range: 60 ft.
Target: Self
Components: V S M
a polished mirror which the spell consume
Duration: Instantaneous
Description:
You create two portals instantly, one portal adjusts to the size of 10ft while the other opens within 60ft, redirecting the attack. Target a creature that you can see which just made an attack or casted a single-target ranged spell attack. The attack uses your spell attack or DC instead and must be higher then what was rolled to hit you.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Prismatic Scales
Abjuration 5 Wizard
Casting Time: 1 minute
Range: Self
Target: Self
Components: V S M
A silvered scale of a dragon wyrmling
Duration: 10 minutes
Description:
You conjure a scales-like layer of protective abjuration magic which shifts in color and wraps itself around your figure, encasing you like a suit of armor. Warding you from various forms of damage.
Choose one type between acid, cold, fire, lightning, necrotic, poison or radiant. You gain resistance to that damage type. As a reaction to taking one of these damage types you can shift the color of the scales and gain resistance to the triggering damage type, including the triggering attack.
In addition, when a creature hits you with a melee attack, they take 1d6 damage of the type you currently resist.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you resist one additional damage type and the damage of this spell increases by 1d6 for each spell slot.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Create Sentient Object
Transmutation 5 Wizard
Casting Time: 8 hours
Range: Touch
Target: One Object
Components: V S M
An object worth at least 1sp, Ruby worth 1,000gp, which the spell consumes
Duration: Instantaneous
Description:
After spending the casting time channeling the weave into a gem socketed onto an object, you touch the gem at the end of the casting and infuse it with sentience. The object is a construct with hit points determined by its type and the level of the caster. Its Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma is 10 + the Intelligence Modifier of the caster. The damage is determined by the weapon type and its ability modifier. Its to hit is determined by its ability modifier and your Proficiency Bonus at the time of casting. The object also gains the ability to understand one language you know and it gains senses similar to a human's. You choose how the object communicates, whether by illusion or telepathy. Its speed is 60 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 60 feet and can hover. When the sentient object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form and the gem returns to its original state.
The sentient object is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the sentient object chooses whether to remain friendly to you, based on how you treated it while it was charmed.
Size
Hitpoints
Small (Dagger, Shortsword, Rapiers)
25+caster level
Medium (Longsword, Greatsword, Halberd)
40+caster level
Large (Plate armor,Shield, Boulder)
60+caster level
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Planar Circlet
Transmutation 6 Wizard
Casting Time: 1 minute
Range: 30ft
Target: Creatures
Components: V S M
A silver circlet with a gem worth 500gp
Duration: 24 hours
Description:
You inscribe a powerful transmutation incantation into a silver circlet and select up to six creatures you can see within range.
The circlet glows and projects a phantom of the object which crowns the head of the targets and transmute the wearer's body to adapt to it's surroundings. This circlet cannot be interacted with in anyway.
For the remainder of the spell, the circlet will grant its target the adaptive abilities to survive in the plane it finds itself in.
Example: If in the elemental plane of Water you can now breath underwater, have the ability to swim equal to your walking speed and gain resistance to cold damage.
At Higher Levels: When you cast this spell using a spell slot of 7th level, the benefits last for 1 week, 8th level for a month and 9th level for a year. And at the end of the casting your home plane shifts
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Elfsong Of Keryth'Aegis
Abjuration 7 Wizard
Casting Time: 1 action
Range: Self
Target:Self
Components: V S M
An instrument crafted by an Elf worth 100gp
Duration: Concentration 1 Hour
Description:
You sing an ancient Elven song of war to protect you and your allies, a phantasm of an elven instrument orbits you and sheds bright light for 15 ft and dim light for 30 ft. This light cannot be dampened unless a Darkness spell of 8th level or higher, a Silence spell also cannot dampen sound within the radius.
The Elfsong conjures an invisible, mobile field that surrounds you and prevents creatures from approaching within 30 ft radius of you. Any creature within the or entering the field must make a Wisdom Saving Throw. On failure it becomes unable to to move towards you as long as you maintain concentration on the spell. On a successful save they are unaffected. Repelled creatures actions are not otherwise restricted.
They can fight other creatures, cast spells and attack with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back) The creature is free to make melee attacks at disadvantage against you or your allies if such attacks are within reach. If a repeller creature moves away and tries to return to the area of effect, it cannot move any closer if it is still within the spell's area.
Creatures that are repelled for the first time by this spell are under the spell's effect until removed by Greater Restoration or similar magic of 5th level or higher
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Dimensional Ward
Abjuration 8 Wizard
Casting Time: 1 Hour
Range: 30ft
Target:
Components: V S M
a small silver key worth 1,000gp
Duration: Concentration, up to 8 hours
Description:
You create an incredibly potent barrier that spans the area in a 100-foot radius centered on a point you choose within range. This impregnable ward extends to the ethereal and astral planes, preventing creatures and objects from using teleportation or planar travel within, into, or out of the warded area. Any attempt to teleport into or out of the area fails, and any creature attempting to use planar travel within the area must succeed on a Wisdom Saving Throw equal to your spellsave DC or lose its movement until the start of their next turn.
The ward is anchored to the material plane at the point of casting. If the key used as a material component is removed, the spell ends. Additionally, casting dispel magic on the barrier will disable it for 1 minute.
While maintaining concentration on this spell, you can use your action to create a temporary opening in the ward, allowing creatures to pass through for 1 hour. The opening can be as wide as you choose, but it cannot exceed the radius of the ward.
At Higher Levels: When you cast this spell using a spell slot of 9th level, the radius of the ward increases by an additional 10 feet, and the duration becomes permanent until dispelled. This mighty ward serves as an unparalleled defense against dimensional interference, making it an ideal choice for protecting highly valuable or sensitive areas from extraplanar threats.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Ethereal Blade Barrage
Evocation 9 Wizard
Casting Time: 1 Action
Range: Self (30-foot cone)
Target:
Components: V S M
a sliver of elven steel
Duration: Instantaneous
Description:
You summon the essence of ethereal blades from the ancestral realms, creating a devastating barrage of shimmering blades in a 30-foot cone originating from you. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 12d10 force damage and 8d8 slashing damage. On a successful save, the damage is halved.
The ethereal blades are exceptionally keen, bypassing resistance and immunity to non-magical attacks. Additionally, the force damage represents the mystical nature of the blades, making them effective against ethereal and incorporeal creatures.
This spell can only be learned in the Arcane Pillar with grant
.
Evocation cantrip Wizard
Casting Time: 1 action
Range: 120 ft
Target: One Creature
Components: V M
A weapon worth atleast 1sp
Duration: Instantaneous
Description:
You channel magical energy into a weapon used in the spell's casting that you are wielding or carrying which weighs 1 to 5 pounds, priming it with explosive momentum. Make a ranged spell attack against one target that you can see. On a hit, the target takes 1d10 magical damage of the weapon type. Whether the attack hits or misses the weapon magically returns to you.
At Higher Levels: This spell's damage increases when you reach certain levels. At 5th level, the ranged spell attack deals 2d10 magical damage. At 11th level damage increases to 3d10 magical damage. At 17th level the extra damage you deal increases to 4d10 magical damage.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Abjuration Shroud
Abjuration cantrip Wizard
Casting Time: 1 action
Range: Self
Target: Self
Components: V S
Duration: 1 minute
Description:
You conjure a thin layer of arcane abjuration that encases you and shields you from harm. The next time you take damage that is not force, reduce the damage taken by 1d10 and the spell ends.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Eldritch Singularity
Evocation 1 Wizard
Casting Time: 1 action
Range: 30 ft.
Target:
Components: V S
Duration: 1 round
Description:
You disrupt the fabric of space in a point that you can see, creating a 10 foot radius sphere of unstable gravity. The space is difficult terrain and any creature that starts its turn in this space must succeed on a Constitution saving throw or be pulled towards the center of the sphere until the spell ends.
When the spell ends, the singularity collapses and deals 2d8 Necrotic damage.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Abjuration Cloud
Abjuration 1 Wizard
Casting Time: Reaction, which you take when you take non-magical bludgeoning, slashing, piercing damage
Range: Self
Target: Self
Components: V S
Duration: 1 round
Description:
You manifest a cloud of abjuration magic that swarms you and absorbs incoming energy from an attack and stores it for your next attack. Until the end of your next turn, you gain resistance to the triggering damage type, including against the triggering attack.
The next time you hit with a single-target ranged spell attack, the target takes an extra 1d6 damage of the triggering damage type, and the spell ends.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Evocation Meld
Evocation 2 Wizard
Casting Time: 1 action
Range: 60 ft.
Target: One Creature
Components: V S M
a polished marble
Duration: Instantaneous
Description:
You infuse your physical body with pure evocation magic, becoming a beam of force energy which spears you towards a creature. Choose a creature that is Huge or smaller within range and propel yourself towards it like a missile. Your target and each creature within 5 feet of it must succeed a Dexterity saving throw or take 3d10 Force damage on a failed save and become prone, or half as much on a successful one and do not become prone. This movement does not trigger attacks of opportunity. After casting this spell you are positioned within 5 feet of your target
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Cloak Of Abjuration
Abjuration 2 Wizard
Casting Time: 1 reaction which you take when you or another creature that you can see fails a saving throw against magic or is hit by an attack that forces a saving throw.
Range: 60 ft.
Target: One Creature
Components: V S M
a thread of fine silk
Duration: 1 round
Description:
You create a shimmering cloak of abjuration on a creature to protect it from harm. The warded creature gains +2 to the first saving throw they make. Saving throws made after the initial saving throw are made with an additional +1 to the save, to a maximum total of +4. This effect ends at the start of the caster’s next turn.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Gauntlet Of Force
Evocation 3 Wizard
Casting Time: 1 action
Range: 120 ft.
Target: A point within range
Components: V S M
A polished gemstone worth 50gp which the spells consume
Duration: Instantaneous
Description:
You rest a gemstone within the palm of your hand, and curl it into a fist while invoking magic from the weave, creating a phantasmal gauntlet that slams a 10ft cube within range.
Creatures that are in the spell’s affected area that are Huge or smaller must make a Strength saving throw or take 3d10 Force damage, be pushed back 20 feet and become prone or half as much damage and suffer no additional effects.
At Higher LevelsWhen you cast this spell using a spell slot of 4th level or higher, targets suffer an extra 1d10 Force damage and the spell's area increases by 5 feet per level.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Phantasmal Retribution
Evocation 4 Wizard
Casting Time: 1 action
Range: Self
Target: Self
Components: V S M
A stone with your name carved on to it
Duration: 1 Minute (Concentration)
Description:
You consolidate energy within yourself and manifest a spectral being that looks identical to you. Once a turn while the spell is active that you get hit with a melee attack, the projection retaliates with weapons made of force. Make a melee spell attack, on a hit the target takes 2d10 Force damage and must succeed on a strength saving throw or be pushed back 5 ft in a straight line if the attacker is Large or smaller.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Minute Portals Of Refraction
Evocation 5 Wizard
Casting Time: 1 reaction, which you take when you or a creature are hit by an attack or a spell attack within range
Range: 60 ft.
Target: Self
Components: V S M
a polished mirror which the spell consume
Duration: Instantaneous
Description:
You create two portals instantly, one portal adjusts to the size of 10ft while the other opens within 60ft, redirecting the attack. Target a creature that you can see which just made an attack or casted a single-target ranged spell attack. The attack uses your spell attack or DC instead and must be higher then what was rolled to hit you.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Prismatic Scales
Abjuration 5 Wizard
Casting Time: 1 minute
Range: Self
Target: Self
Components: V S M
A silvered scale of a dragon wyrmling
Duration: 10 minutes
Description:
You conjure a scales-like layer of protective abjuration magic which shifts in color and wraps itself around your figure, encasing you like a suit of armor. Warding you from various forms of damage.
Choose one type between acid, cold, fire, lightning, necrotic, poison or radiant. You gain resistance to that damage type. As a reaction to taking one of these damage types you can shift the color of the scales and gain resistance to the triggering damage type, including the triggering attack.
In addition, when a creature hits you with a melee attack, they take 1d6 damage of the type you currently resist.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you resist one additional damage type and the damage of this spell increases by 1d6 for each spell slot.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Create Sentient Object
Transmutation 5 Wizard
Casting Time: 8 hours
Range: Touch
Target: One Object
Components: V S M
An object worth at least 1sp, Ruby worth 1,000gp, which the spell consumes
Duration: Instantaneous
Description:
After spending the casting time channeling the weave into a gem socketed onto an object, you touch the gem at the end of the casting and infuse it with sentience. The object is a construct with hit points determined by its type and the level of the caster. Its Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma is 10 + the Intelligence Modifier of the caster. The damage is determined by the weapon type and its ability modifier. Its to hit is determined by its ability modifier and your Proficiency Bonus at the time of casting. The object also gains the ability to understand one language you know and it gains senses similar to a human's. You choose how the object communicates, whether by illusion or telepathy. Its speed is 60 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 60 feet and can hover. When the sentient object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form and the gem returns to its original state.
The sentient object is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the sentient object chooses whether to remain friendly to you, based on how you treated it while it was charmed.
Size
Hitpoints
Small (Dagger, Shortsword, Rapiers)
25+caster level
Medium (Longsword, Greatsword, Halberd)
40+caster level
Large (Plate armor,Shield, Boulder)
60+caster level
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Planar Circlet
Transmutation 6 Wizard
Casting Time: 1 minute
Range: 30ft
Target: Creatures
Components: V S M
A silver circlet with a gem worth 500gp
Duration: 24 hours
Description:
You inscribe a powerful transmutation incantation into a silver circlet and select up to six creatures you can see within range.
The circlet glows and projects a phantom of the object which crowns the head of the targets and transmute the wearer's body to adapt to it's surroundings. This circlet cannot be interacted with in anyway.
For the remainder of the spell, the circlet will grant its target the adaptive abilities to survive in the plane it finds itself in.
Example: If in the elemental plane of Water you can now breath underwater, have the ability to swim equal to your walking speed and gain resistance to cold damage.
At Higher Levels: When you cast this spell using a spell slot of 7th level, the benefits last for 1 week, 8th level for a month and 9th level for a year. And at the end of the casting your home plane shifts
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Elfsong Of Keryth'Aegis
Abjuration 7 Wizard
Casting Time: 1 action
Range: Self
Target:Self
Components: V S M
An instrument crafted by an Elf worth 100gp
Duration: Concentration 1 Hour
Description:
You sing an ancient Elven song of war to protect you and your allies, a phantasm of an elven instrument orbits you and sheds bright light for 15 ft and dim light for 30 ft. This light cannot be dampened unless a Darkness spell of 8th level or higher, a Silence spell also cannot dampen sound within the radius.
The Elfsong conjures an invisible, mobile field that surrounds you and prevents creatures from approaching within 30 ft radius of you. Any creature within the or entering the field must make a Wisdom Saving Throw. On failure it becomes unable to to move towards you as long as you maintain concentration on the spell. On a successful save they are unaffected. Repelled creatures actions are not otherwise restricted.
They can fight other creatures, cast spells and attack with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back) The creature is free to make melee attacks at disadvantage against you or your allies if such attacks are within reach. If a repeller creature moves away and tries to return to the area of effect, it cannot move any closer if it is still within the spell's area.
Creatures that are repelled for the first time by this spell are under the spell's effect until removed by Greater Restoration or similar magic of 5th level or higher
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Dimensional Ward
Abjuration 8 Wizard
Casting Time: 1 Hour
Range: 30ft
Target:
Components: V S M
a small silver key worth 1,000gp
Duration: Concentration, up to 8 hours
Description:
You create an incredibly potent barrier that spans the area in a 100-foot radius centered on a point you choose within range. This impregnable ward extends to the ethereal and astral planes, preventing creatures and objects from using teleportation or planar travel within, into, or out of the warded area. Any attempt to teleport into or out of the area fails, and any creature attempting to use planar travel within the area must succeed on a Wisdom Saving Throw equal to your spellsave DC or lose its movement until the start of their next turn.
The ward is anchored to the material plane at the point of casting. If the key used as a material component is removed, the spell ends. Additionally, casting dispel magic on the barrier will disable it for 1 minute.
While maintaining concentration on this spell, you can use your action to create a temporary opening in the ward, allowing creatures to pass through for 1 hour. The opening can be as wide as you choose, but it cannot exceed the radius of the ward.
At Higher Levels: When you cast this spell using a spell slot of 9th level, the radius of the ward increases by an additional 10 feet, and the duration becomes permanent until dispelled. This mighty ward serves as an unparalleled defense against dimensional interference, making it an ideal choice for protecting highly valuable or sensitive areas from extraplanar threats.
This spell can only be learned in the Arcane Pillar with grant
.
Myiumdaely's Ethereal Blade Barrage
Evocation 9 Wizard
Casting Time: 1 Action
Range: Self (30-foot cone)
Target:
Components: V S M
a sliver of elven steel
Duration: Instantaneous
Description:
You summon the essence of ethereal blades from the ancestral realms, creating a devastating barrage of shimmering blades in a 30-foot cone originating from you. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 12d10 force damage and 8d8 slashing damage. On a successful save, the damage is halved.
The ethereal blades are exceptionally keen, bypassing resistance and immunity to non-magical attacks. Additionally, the force damage represents the mystical nature of the blades, making them effective against ethereal and incorporeal creatures.
This spell can only be learned in the Arcane Pillar with grant
.