Kaer'Vaelen
51% Various Elves, 42% fey, 1% elementals, 4% Dwarven, 2% humans, 1% Other
Politics:
Gov't type
Oligarchic city-state
Head of the Counsol:
Radelia of Kaer'Vaelen
"Radelia Caijeon"
Legislative:
High Fey Court
Judicial:
Magistrates of the Seasonal courts(Spring, summer, fall, and winter)
Military:
Inidividual regiments maintained by particular noble houses of the fey courts (Much like a lord or a knight would maintain troups). Gear and capabilities will vary.
Geography:
Aliases(if any):
City of Fey
Garden of Silvanus
Type:
City-state
Region:
Grand Forest of Kaer'Vaelen
Size:
Metropolis
Defences
Grand Oak tree - A grand hundreds of feet tall oak tree sits in the center of the city. A mythol being maintained by the tree. It covers the entire forest and lowers the risk of disease, keeps out weaker undead, causes the other plants to grow twice as fast as normal, and the animals are fairly healthier then normal.
Fey watchtowers and outposts - The fey often setup hidden outposts throughout the forest manned by the Kaer'Vaelen military. Some of them magically hidden.
Druid groves - Large druid grove territories that form barriers of illusion. Only those who are invited may pass through the groves. The only way to bypass is through the mountains or one of many underdark passages.
Patrols - Lots of flying patrols, stealthy military patrols. Most patrols are trained in guerilla fighting tactics.
Industry
Main exports are animal products, foraged and farmed plants, Magical crafts, alcohol, textiles. Limited amounts of wood harvested from trees without killing them. Many farm products coming from farms in the feywilds.
Infrastructure
Inside the city:
Fey magic universities
Martial schools of the arts
Fey forges and smithies
Great oak tree
Mage, commerce, and druid society halls.
Fey noblemen clubs
Portals to the feywilds.
Government buildings.
The grand oak library.
Outside the city:
Dirt roads and animal trails.
One stone road going through the entire forrest.
Several small villages.
Many small druid groves.
Watchposts attached to the tops of trees.
Foraging Hamlets built into the trees.
Enchanted springs maintained by religious groups.
Small herb and vegetable Farms.
Current Assets
Seldarine hollows - Grand government building where the head counsilor lives and the high elven council meets. The many noble houses have Coutiers who live an work here as well. Courtiers being representatives or ambassadors of noble houses.
Sky forge - An almost mythical forge used to make magic items up to the level of artifact.
Guilds and Factions
The Wild Hunt noblemens club - a club of rich noblemen who like to occasionally hunt animals and creatures. Some say they have ties to Malar
Sylvan merchants guid - Main company that handles majority of commerce
Gods
Sylvanus, greater god:
God of nature and fey. Known by the elves as Father nature. Generally true neutral concerned most with keeping the cycles of nature in check.
Thalanil, intermediary god:
creator of elves and eladrin of redwain also the minor god of the sun;
Sehanine Moonbow, intermediary god:
Creator of many of the other fey sentient creatures in the fey wilds and minor god of the moon; Specifically the creator of the mothfolk.
Malar, minor god:
exarch of sylvanus, god of the hunt. Started as a fey creature and eventually became an archfey, then demi-god, then a minor god. Specializes in the hunt and many other traditionally evil portfolios.
Worshipped by lycanthropes, vampires, generally any fey and elven kind that enjoys the hunt can worship him. Malar being the originator of many of the evil curses like vampirism and lycanthropy.
Kayleighe Flutterboots, minor god:
exarch of sylvanus, Goddess of the seasons and the fey harvest. Generally known as mother nature, consort to sylvanus. Worshiped by many druids and clerics of life and nature. Progenator of the fairies and pixies.
Queen Titania, archfey, summer court:
Queen of the fairies and the current ruler of the summer court
Prince Oberon, archfey, spring court:
King of the faires and the current ruler of the spring court
Old Granny apple, archfey, autumn court:
There is no true ruler of the autumn court, one could say there is an empty throne. There is many fey lords and ladies that take to the harvest. Old granny apple isn't a leader, but does seem to represent the best interest of autumn fields.
The winter queen, archfey, winter court:
The Queen of Air and Darkness resides in a frozen crystal palace on top of a desolate and steep mountain. Legendary speaks of a black diamond hidden somewhere deep its structure, rumored to be the essence of winter itself.
Clockwork Lord, archfey, iron court:
A relatively new court, the Clockwork Lord, true neutral in the pursuit of everexpanding his iron courts territories, converting everything to stone and metal. Polluting and burning as they go. It is the main enemy of all fay. Some say this Clockwork Lord is a mirrored aspect of civilized society of the prime material realm.
Other courts:
There may be more fey courts if willing adventurers want to go outside the known feywilds realm.
Tourism
Fey and elves are openly allowed to travel to and from the city. With many portals to leading to the feywilds its advised not to go there as the lands beautiful but dangerous like a rose with thorns.
Outer forests:
Looks grand, small grove, ironwood, blueleaf, duskwood, elm oak, chime oak, wierwood trees.
The old growth:
large ancient redwood trees, pockets of glowing blue moss, glowing mushrooms of green blue and purple, ferns, foggy mist, fairy mushroom circles, Broken ridges, and breakneck gulles.
Geography
A frozen tundra deemed impossible to grow crops, in contrast its bays were always teeming with exotic, aquatic life. Mountains surrounded the Capital, with a brief interval to the south, where the Stürmkragian Gate was built to serve as a chokehold to repel incursions.
Natural Resources
Wood, magical beasts, pelts, foraged foods, magical ingredients, enchanted spring waters.
History
Land of the elves and the fey, there is a city nestled in the center of the forests next to a grand lake and a magnificent great oak tree. If you read the old scriptures and the books in the grand oak library you'll find origin stories of old. One story in particular talks about a time before time was recorded, there was only the forest and the creatures that lived within it. Eventually a portal opened in the middle of the forest from the bark of a young but strong oak tree. Out of this doorway came the first of the fey, the eladrin. After living many months in the forest surrounding the first gate, they decided to stay enjoying the ever changing conditions of the forest and the many seasons it brings. Invariably they became changed. The first generation of eladrin were only half eladrin and then eventually what would become the elves. Some eladrin said this was the will of Sehanine who preferred they experience change, while others not willing to accept this notion as the will of Thalanil as punishment for leaving the feywilds. They would eventually continue to change, those who accepted the change, good or bad, stayed and founded the first civilization of half-eladrin, better known as Elves. The other eladrin left for back home, with a promise to leave the door open in case they ever tire of this realm. This new city grew as did the grand oak tree being fed the almost divine fey energy from the feywilds.
It may only be a story, but it's a story handed down through the generations and is mildly accepted as thier cultures beginning. To oldest elves and eladrin the grand oak tree having been there, grand as it ever was. Much of the history before written records spins downward into more and more myth. Many of the fey and elven creatures that reside in the forest all have thier own opinion on the origins of the city and the world at large.
Thousands of years ago this city came into contact with the Sturmkrag. They fought many skirmishes against each other initially. Over time the a new enemy, the dark drow appeared and started making war the fey, elves, and sturmkrag. The two warring nations made an alliance to fight back the dark drow and push them back underground. Eventually the two nations agreed the forests belonged to the fey and elves. The open feilds to the North east will be for the sturmkrag.