Stalwart
  1. Objects

Stalwart

Weapon (longsword), very rare (requires attunement by a by a good-aligned creature)

This unassuming longsword has been lovingly maintained by generations of fighters and seems to have quite a bit more fight in it yet.

You gain a +2 bonus to attack and damage rolls made with this weapon.

Sacred Fire. Stalwart deals an extra 1d4 radiant damage on a hit. If the target is an undead or fiend, Stalwart instead deals an extra 2d4 radiant damage.

Unwavering. Stalwart has 4 charges and regains 1d4+1 charges at dawn. 

  • As a bonus action, you can expend 1 charge to gain 1d12+CON temporary hit points.
  • As a bonus action, you can expend charges to grant each creature of your choice within 30 feet of you advantage on their attacks until the end of their next turn. You must expend 1 charge per creature.
  • As an action, you can expend 4 charges to cast Aura of Life.

Carry on the Fight. If you drop to 0 HP while wielding Stalwart, you instead drop to 1 HP. (Once per long rest.)

General

  • Paul seems to believe that Stalwart is a family heirloom.