Agrik (AG-rik) is the fiery god of War and Battle, Cruelty, Fire, Plague, and Destruction. Agrik is worshipped primarily by warriors and gladiators. 

    Core Alignment

    NE

    Domains

    Forge, Tempest, War

    Oaths

    Illriggers (Sworn to a V'Hir)

    Secondary Stat

    STR

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Morgath (MOR-gath) is the god of Death, Chaos, and Undeath. Morgath is worshipped primarily by Necromancers and free-willed undead. Stress Chaos and Undeath much more than Evil.


Morgath is the self-appointed master of chaos and evil. Of all the Gods, he is the most prone to violence and insanity, and the quickest to anger. He is a lord of retribution, but cares nothing for justice. He is filled, it is said, with an abiding hatred of all things fair and noble. Morgath is best known as the master of the undead, particularly the Gulmorvrin, who are governed by his chief demigod Klyss the Necromancer. When Morgath appears to men, it is usually in some ethereal form, his true shape being unbearable to behold. He is never portrayed, but rather symbolized by the Durangash, a black circle (Bukrai) on a field of brown (Morgath).


Bukrai is a sphere of black nothingness, said to have been left behind by the First Gods. Why they left such an artifact is unknown. Some theologians have reasoned the sphere is a "black gate" to the plane where the essence of the First Gods dwell. Others say it is the jail of a "Mad First God" imprisoned within for the good of Kelestia. Some have argued it contains a portion of the original chaos which cannot be released without destroying the All. Whatever, all agree the Lesser Gods were aware of Bukrai, never fully understanding its nature, nor daring to gaze within.


"Then came a time when Morgath, the bravest of the gods, was besieged within his stronghold by three rival gods and their armies, and he feared death. He did gather the last of his strength in a mighty attack to escape. Fleeing through shadow, he came to a lifeless world where Bukrai lay, seized the orb, gazed within, and by its power, did utterly destroy his enemies.”


But Morgath too was lost. For by gazing within the Bukrai, he was forever changed.


Siem, the wisest of the lesser gods, warned him, saying, 'Restore the dark orb and I shall grant the forgetfulness, for he that seeks to be a master of souls, shall his own be forfeit, and he shall know no peace. "


But Morgath spurned the advice and fled to Yashain to study Bukrai and learn its secrets. Siem said to the other gods, "Now begins the end, for as he grows, so shall grow the shadow and all the strength of man and beast and god may not avail".


The other gods made no attempt to recover Bukrai for Save K'Nor warned that the time was not right. Soon after, Siem isolated himself in the Blessed Realm, calling most of his folk to follow. Since then, Morgath may have gained some knowledge of the sphere's workings but has grown ever more insane and is opposed by all gods.

    Core Alignment

    CE

    Domains

    Death, Grave

    Oaths

    Oathbreaker (Knights of the Shadow)

    Secondary Stat

    CON

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Naveh (nah-VAY) is the god of Darkness, Nightmares, and Trickery. Stress LAWFUL much more than evil. Naveh is worshipped primarily by Thieves, Rogues, and Spies.

    Core Alignment

    LE

    Domains

    Death, Order, Trickery

    Oaths

    The Law of Naveh (Navas Kara)

    Secondary Stat

    DEX

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Halea (ha-LEH-uh) is the goddess of Wealth and Pleasure, Commerce, Indulgence, and Hedonism. Halea is worshipped primarily by merchants and courtesans.

    Core Alignment

    CN

    Domains

    Arcana, Forge, Knowledge

    Oaths

    Vengeance (Sardura's Enforcers)

    Secondary Stat

    CHA

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Ilvir (il-VEER) is the god of change, mutation, evolution, and extra-planar summoning and travel. Ilvir is worshipped primarily by eccentrics and wanderers.

    Core Alignment

    CN

    Domains

    Grave, Life, Nature

    Oaths

    The Watchers (Protectors of the Brood)

    Secondary Stat

    CON

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Sarajin (sa-rah-YEEN) is the god of the Battlelust, berserkers, and Seas. Sarajin is worshipped by the Northmen and some sailors.

    Core Alignment

    LN

    Domains

    Forge, Tempest, War

    Oaths

    Conquest, Glory, the Open Sea

    Secondary Stat

    CON

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Save K'Nor (SAH-veh kuh-NOR) is the god of Knowledge, Enlightenment, Balance, Music, and Poetry. Save K'Nor is worshipped by sages, arcanists, and bards.

    Core Alignment

    N

    Domains

    Arcana, Knowledge, Light

    Oaths

    the Watchers

    Secondary Stat

    INT

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Larani (Lah-RAH-nee) is the goddess of protection, honor, chivalry, the glory of combat, and law and order. Larani is worshipped by Feudal Nobility, Knights, and the Upper Caste.

    Core Alignment

    LG

    Domains

    Forge, Life, Light, Order

    Oaths

    Conquest, Devotion, Glory, the Crown, the Watchers

    Secondary Stat

    STR

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Peoni (PEE-oh-nee) is the goddess of Agriculture, Peace, Love, and Healing. She is the sister of Larani. She is worshipped by farmers, peasants, indentured, rural, lower caste.

    Core Alignment

    NG

    Domains

    Life, Light, Nature, Pacifist, Peace, Twilight

    Oaths

    (No Paladins)

    Secondary Stat

    CHA

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Siem (SEE-em) is the god of the elder races (Sindarin and Khuzdul), nature, esoteric and exotic art, mysticism/magic, and tranquility. Siem is worshipped by Sindar, Khuzan, and Mystics (Cult).

    Core Alignment

    CG

    Domains

    Arcana, Knowledge, Nature, Peace, Twilight

    Oaths

    Redemption, the Ancients, the Watchers, Vengeance

    Secondary Stat

    CHA

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