1. Races

Tako

Medium monstrosity, lawful neutral


Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft., swim 20 ft.


STRDEXCONINTWISCHA
14 (+2)15 (+2)14 (+2)12 (+1)12 (+1)13 (+1)

Skills Stealth +4
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Tako
Challenge 1 (200 XP)


Amphibious. The tako can breathe air and water.

Chameleon Skin. The tako has advantage on Dexterity (Stealth) checks made to hide.

ACTIONS

Multiattack. The tako makes two attacks: one with its beak and one with its spear or tentacles.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the tako can't use its tentacles on another target.


Player Stats

The Tako are an intelligent, sea-dwelling species resembling humanoid octopuses. Originating from the coastal regions of Kara-Tur, they are known for their adaptability both underwater and on land. Tako possess a strong sense of honor and community, often forming tight-knit groups to protect their territories.

Physical Description: Tako have a central body with eight flexible tentacles covered in a tough, leathery skin capable of changing color for camouflage or communication. Mature males typically display a light green hue, while females exhibit an orange-red coloration. Their singular golden eye and sharp beak-like mouth give them a distinctive appearance.

Society and Culture: Tako society values honor and loyalty above all else. They are territorial but form alliances with those who assist them. Their unique chromatophore-based language involves color changes and tentacle movements, making communication with other species challenging.

Tako Traits:

Ability Score Increase: Your Strength increases by 2, and your Wisdom increases by 1.

Age: Tako mature by age 5 and live up to 80 years.

Alignment: They lean towards lawful alignments, valuing order and honor.

Size: Standing on their tentacles, Tako average 5 to 6 feet tall. Your size is Medium.

Speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Amphibious: You can breathe both air and water.

Tentacle Dexterity: You can manipulate objects with your tentacles, allowing you to interact with items as if you had hands.

Chromatophore Camouflage: You can change your skin color to blend into your surroundings. When you are not moving, you have advantage on Dexterity (Stealth) checks.

Ink Cloud (Recharges after a Short or Long Rest): As an action underwater, you can release a 5-foot-radius cloud of ink that provides heavy obscurement for 1 minute. After releasing the ink, you can use the Dash action as a bonus action.

Languages: You can speak, read, and write Common and Tako.

The Tako offer a unique blend of aquatic adaptability and honorable society, making them a distinctive choice for players seeking an unconventional yet compelling character.