Quickling
  1. Races

Quickling

Tiny Fey, Chaotic Evil
AC 16
Initiative +6 (16)
HP 10 (3d4 + 3)
Speed 120 ft.
mod
save
mod
save
mod
save
Str
4
-3
-3
Dex
23
+6
+6
Con
13
+1
+1
Int
10
+0
+0
Wis
12
+1
+1
Cha
7
-2
-2
Skills Acrobatics +8Perception +5Sleight of Hand +8Stealth +8

Gear Dagger

Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Sylvan
CR 1 (XP 200; PB +2) 

Traits

Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The quickling makes three dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Habitat: Forest
Source: VGM, page 187. Reprinted as Quickling in MPMM