Huge Dragon (Gem), typically Chaotic Neutral | |||||||||||||||||||||||||||||||||||||||||||||||
AC 16 (natural armor) Initiative +1 (11) | |||||||||||||||||||||||||||||||||||||||||||||||
HP 172 (15d12 + 75) | |||||||||||||||||||||||||||||||||||||||||||||||
Speed 40 ft., Burrow 40 ft., Climb 40 ft., Fly 80 ft. | |||||||||||||||||||||||||||||||||||||||||||||||
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| Skills Perception +10, Stealth +9, Survival +6 | |||||||||||||||||||||||||||||||||||||||||||||||
| Resistances Cold, Radiant | |||||||||||||||||||||||||||||||||||||||||||||||
| Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 20 | |||||||||||||||||||||||||||||||||||||||||||||||
| Languages Common, Draconic, telepathy 120 ft. | |||||||||||||||||||||||||||||||||||||||||||||||
| CR 12 (XP 8,400, or 10,000 in lair; PB +4) | |||||||||||||||||||||||||||||||||||||||||||||||
Traits | |||||||||||||||||||||||||||||||||||||||||||||||
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. | |||||||||||||||||||||||||||||||||||||||||||||||
Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Multiattack. The dragon makes one Bite attack and two Claw attacks. Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) radiant damage. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. Scintillating Breath (Recharge 5–6). The dragon exhales a burst of brilliant radiance in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 15 temporary hit points by absorbing a portion of the radiant energy. Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
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Bonus Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it. Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it. | |||||||||||||||||||||||||||||||||||||||||||||||
Legendary Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Legendary Action Uses: 3. Immediately after another creature's turn, The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns. | |||||||||||||||||||||||||||||||||||||||||||||||
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Lair Actions | |||||||||||||||||||||||||||||||||||||||||||||||
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can't take the same lair action two rounds in a row:
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Regional Effects | |||||||||||||||||||||||||||||||||||||||||||||||
The region surrounding a legendary crystal dragon's lair is altered by the dragon's magic, creating one or more of the following effects:
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate. | |||||||||||||||||||||||||||||||||||||||||||||||
Customizing DragonsFTD p33[–]You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating. Languages. Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block. Skills. Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form. Other Traits and Actions. You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:
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| Source: FTD, page 171. | |||||||||||||||||||||||||||||||||||||||||||||||
Adult Crystal Dragon
Characters
Abilities
Unorganised
Blindsight - Racial Feat
If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn't behind Total Cover even if you have the Blinded condition or are in darkness. Moreover, in that range, you can see something that has the Invisible condition.
Darkvision x2 - Racial Feat
Darkvision 120 ft.