1. Races

Berbalang

Medium Aberration, Typically Neutral Evil
AC 14 (natural armor)
Initiative +3 (13)
HP 49 (14d8 - 14)
Speed 30 ft., Fly 40 ft.
mod
save
mod
save
mod
save
Str
9
-1
-1
Dex
16
+3
+5
Con
9
-1
-1
Int
17
+3
+5
Wis
11
+0
+0
Cha
10
+0
+0
Skills Arcana +5History +5Insight +2Perception +2Religion +5
Senses Truesight 120 ft., Passive Perception 12
Languages All
CR 2 (XP 450; PB +2) 

Actions

Multiattack. The berbalang makes one Bite attack and one

Claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Spellcasting. The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

Bonus Actions

Spectral Duplicate (Recharges after a Short or Long Rest). The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).

The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage.

Habitat: Desert
Source: MPMM, page 61.