1. Races

Barlgura

Large Fiend (Demon), Chaotic Evil
AC 15
Initiative +2 (12)
HP 85 (10d10 + 30)
Speed 40 ft., Climb 40 ft.
mod
save
mod
save
mod
save
Str
18
+4
+4
Dex
15
+2
+5
Con
16
+3
+6
Int
7
-2
-2
Wis
14
+2
+2
Cha
9
-1
-1
Skills Perception +5Stealth +5
Resistances Cold, Fire, Lightning

Immunities Poison; Poisoned

Senses Blindsight 30 ft., Darkvision x2 120 ft., Passive Perception 15

Languages Abyssal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3) 

Traits

Demonic Restoration. If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Actions

Multiattack. The barlgura makes one Tormenting Bite attack and two Thrash attacks.

Tormenting Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.

Spellcasting. The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):

Thrash. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Bonus Actions

Leap. The barlgura jumps up to 40 feet by spending 10 feet of movement.

Source: MM'25, page 31.